Author Topic: Alternate Endings  (Read 15288 times)

Vasae

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Re: Alternate Endings
« Reply #45 on: April 23, 2013, 02:37:08 PM »
Ya....It not being Chrono Trigger is a big blow against it in the public perspective. Having played Radical Dreamer though...I love Chrono Cross.

Dynimix

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Re: Alternate Endings
« Reply #46 on: April 23, 2013, 03:07:28 PM »
I really thought a lot of Chrono Cross and felt that it lived up to the "Chrono" name.  But it still wasnt Trigger.

Vasae

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Re: Alternate Endings
« Reply #47 on: April 23, 2013, 03:19:52 PM »
Nothing will ever be Chrono Trigger, it was a one off excellent game that just clicked and was a defining game of the generation.

Dynimix

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Re: Alternate Endings
« Reply #48 on: April 23, 2013, 03:27:07 PM »
That is the truth!  Though I think there are many games/sequels/movies/anything that suffer from this same issue.

Vasae

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Re: Alternate Endings
« Reply #49 on: April 23, 2013, 03:32:25 PM »
Oh, same here but I think that's a shame. Games shouldn't be judged on the values of what came before nearly as much as they are. Not that they shouldn't be isolated and judged in a  vacuum mind you but "Not being Chrono Trigger" is an unfair and rather biased reason to find fault with a game. If we don't deviate from patterns we'll never learn or grow as an industry. I'd much prefer a game that's fun but a little less fun than Chrono Trigger than Chrono Trigger 10: Paint By Numbers. Those games are good not just because they're well made but because there's only one of them. You diminish how good a game is by replicating it until it's a soulless husk of a game devoid of the charm, beauty or heart that made you like the first game in the first place.

Doomspeaker

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Re: Alternate Endings
« Reply #50 on: April 23, 2013, 03:44:25 PM »
Oh, same here but I think that's a shame. Games shouldn't be judged on the values of what came before nearly as much as they are. Not that they shouldn't be isolated and judged in a  vacuum mind you but "Not being Chrono Trigger" is an unfair and rather biased reason to find fault with a game. If we don't deviate from patterns we'll never learn or grow as an industry. I'd much prefer a game that's fun but a little less fun than Chrono Trigger than Chrono Trigger 10: Paint By Numbers. Those games are good not just because they're well made but because there's only one of them. You diminish how good a game is by replicating it until it's a soulless husk of a game devoid of the charm, beauty or heart that made you like the first game in the first place.

If a game uses the name and some lore, it should get criticized for not utilizing these parts.
Paint by the numbers might be bad, but Slapping on the name to sell  is much worse.

Vasae

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Re: Alternate Endings
« Reply #51 on: April 23, 2013, 03:46:34 PM »
Well yes, I did say that it shouldn't be judged in a vacuum. That would be improbable at best and rather missing what it means to judge a game at worst. I find derivative rehashing of games worse than using a title to sell a game though. One is branding, the other is way more insidious.

Doomspeaker

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Re: Alternate Endings
« Reply #52 on: April 23, 2013, 03:54:56 PM »
Well yes, I did say that it shouldn't be judged in a vacuum. That would be improbable at best and rather missing what it means to judge a game at worst. I find derivative rehashing of games worse than using a title to sell a game though. One is branding, the other is way more insidious.

Depends. A bad game with the wrong name can put an end to a long running series, which is kind of painful.

Vasae

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Re: Alternate Endings
« Reply #53 on: April 23, 2013, 03:56:14 PM »
Like Final Fantasy? I don't think seeing the end of game lines is a bad thing. Sad sure but everything has to end at some point.

Doomspeaker

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Re: Alternate Endings
« Reply #54 on: April 23, 2013, 04:00:22 PM »
Like Final Fantasy? I don't think seeing the end of game lines is a bad thing. Sad sure but everything has to end at some point.

If companies didn't drive on sales it would totally agree on ending series for good. I'm talking about aborted series with much of their potential left still unused.
If a series gets shut down most of the accomplishments of the game go down as well.

Vasae

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Re: Alternate Endings
« Reply #55 on: April 23, 2013, 04:28:47 PM »
Can't think of to many series that got aborted in their primer really.

HowlingLotus

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Re: Alternate Endings
« Reply #56 on: April 24, 2013, 01:10:23 AM »
Could take an approach like 999 did for the DS. There are multiple endings, but only one is the true ending. The others are considered "bad", but all is explained in the true ending and it's all like woah.....

Doomspeaker

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Re: Alternate Endings
« Reply #57 on: April 24, 2013, 01:36:24 AM »
Could take an approach like 999 did for the DS. There are multiple endings, but only one is the true ending. The others are considered "bad", but all is explained in the true ending and it's all like woah.....

How the true end is unlocked?

Dynimix

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Re: Alternate Endings
« Reply #58 on: April 24, 2013, 07:17:30 AM »
Can't think of to many series that got aborted in their primer really.

Can think of a few that should have though. :D

crinaya

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Re: Alternate Endings
« Reply #59 on: April 24, 2013, 09:56:43 AM »
Could take an approach like 999 did for the DS. There are multiple endings, but only one is the true ending. The others are considered "bad", but all is explained in the true ending and it's all like woah.....

Yeah, Chrono Cross did this too.  The true ending was achieved through using a certain series of abilities in the final boss battle.  If you defeated the boss in the conventional manner (brute force) instead of by activating the special ability, the boss essentially flees the battle and the credits roll, resetting a timeloop and sending you through the adventure again.  (There are other bad endings in new game plus if you don't see the game through to fruition.)

 

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