Author Topic: MMOs you play/played  (Read 15401 times)

Dynimix

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Re: MMOs you play/played
« Reply #15 on: April 26, 2013, 02:58:27 PM »
How did you like GW2?

Vasae

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Re: MMOs you play/played
« Reply #16 on: April 26, 2013, 03:14:20 PM »
How did you like GW2?

Who you asking Dynimix?

crinaya

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Re: MMOs you play/played
« Reply #17 on: April 26, 2013, 08:23:36 PM »
Too many, basically.

Premium: DAoC, WoW, Warhammer Online, City of Villians, Champions Online, GW

Beta: Star Trek Online, Seed

F2P: Eden Eternal, Spirit Tales, Scarlet Blade, Rose Online, Mabinogi, Dragon Nest, Rusty Hearts

And probably a few more that I can't recall off the top of my head.

Vasae

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Re: MMOs you play/played
« Reply #18 on: April 27, 2013, 03:55:44 AM »
I forgot City of Villains too! Geez...the more people remind me the more I realize I spent a lot of my gaming life on MMO's.

Doomspeaker

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Re: MMOs you play/played
« Reply #19 on: April 27, 2013, 04:08:11 AM »
How was Warhammer online? It looked good but I read too much offputting about it (and the fact that they wouldn't let me play a Nurgle Cultist) so I decided to let it pass. It's not doing well anymore.

Vasae

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Re: MMOs you play/played
« Reply #20 on: April 27, 2013, 04:14:36 AM »
I believe like most MMO's, it's moved to a Free to Play model. I know WoW even has Free to Play up to a certain level.

Doomspeaker

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Re: MMOs you play/played
« Reply #21 on: April 27, 2013, 05:10:14 AM »
I believe like most MMO's, it's moved to a Free to Play model. I know WoW even has Free to Play up to a certain level.
Oh wait it's handled by EA.
Not touching that thing.

crinaya

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Re: MMOs you play/played
« Reply #22 on: April 27, 2013, 08:58:42 AM »
How was Warhammer online? It looked good but I read too much offputting about it (and the fact that they wouldn't let me play a Nurgle Cultist) so I decided to let it pass. It's not doing well anymore.

It was trying to be DAoC with heavy WoW influences.  It was RvR focused, but using two sides instead of three (which caused population issues due to popularity with no teaming up to counter).  It used instanced dungeons instead of open world dungeons (which helped with story-like situations).  It had open world group quests (which most of the competitors copied, including WoW in the next expansion).  It had some well designed classes, but with strange forced teaming (High elves, dwarves, and humans as one team, instead of three... Chaos, Orcs/Gobbos, and Dark Elves as the other team). 

And overall, it just wasn't as polished as WoW.  Nothing is as polished as WoW, as they've had so many years to apply so many layers of polish.  It's an unfair assumption on the side of gamers to assume a launch title will be so polished, but there is little reason to play a fledgling title when WoW is right there and will incorporate any good ideas the title had in the next expansion.

TheLazyGeek

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Re: MMOs you play/played
« Reply #23 on: April 27, 2013, 11:09:48 AM »

I've done:

WoW for 4 years, GW2 for a few months, LotRO for a few months, SWTOR for the beta, EVE for their 14-day trial (twice), D&D Online for a weekend.


WoW still has been the best experience I've had; I started just after the last content patch for Vanilla. However, there's never been a game I've *wanted* to love as badly as EVE, but its whole automated control scheme, convoluted UI, and odd intro quest structure put me off of it a bit. That said, I've got friends who play and I wouldn't mind taking another run at it. LotRO and SWTOR are essentially one-and-the-same, and D&DO made so little of on impression that I've basically forgotten everything about it. GW2 gets my vote for most epic world and killer UI / art style (watercolor ftw).

I tried EVE for a month and I felt the same way.  I love the depth that the game can have and the look of the ships and space, but the seemingly-small hurdles of a complex and mind-numbing UI along with the fact that the quest lines were a bit out of sorts with traditional questing (With EVE you really need some solid direction for a week or two until you can get used to it all, which I wasn't even after a month of it).  I want to love EVE but EVE won't let me.

And since August of last year I've been primarily playing Guild Wars a lot.  Probably too much, but I only have 9 of 15 characters who are level 80 and still so much to do so they look like fancy bastards.

Vasae

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Re: MMOs you play/played
« Reply #24 on: April 27, 2013, 01:32:47 PM »
I played EVE for a day I think, probably less and just...couldn't get into it. The UI certainly made it a task to play and it was early on in the game so there just wasn't a whole lot to do other than get obliterated by other players.

crinaya

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Re: MMOs you play/played
« Reply #25 on: April 27, 2013, 01:54:42 PM »
I never got in to spreadsheets online (E.V.E.), but I know a couple players.  I just can't get behind doing hours/weeks of boring stuff just to build up and get to the fun parts of the game.  Sounds too much like real life.

And then another company made Uncharted Waters Online, which is 15th Century E.V.E. with boats.

Vasae

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Re: MMOs you play/played
« Reply #26 on: April 27, 2013, 09:05:19 PM »
Spreadsheet online...never heard that one before but that's great.

Doomspeaker

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Re: MMOs you play/played
« Reply #27 on: April 28, 2013, 02:58:33 AM »
Maybe EVE is just around too long to appeal to new players. As newcomer you feel like a piece of dust amongst plantes.

Vasae

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Re: MMOs you play/played
« Reply #28 on: April 28, 2013, 03:08:18 AM »
I felt like that when it started. Some people have days and days to dedicate to the game so even when it was a few months old you just started out small and never got to move unless you joined up with a big group of people.

crinaya

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Re: MMOs you play/played
« Reply #29 on: April 28, 2013, 12:05:58 PM »
What originally captured my interested in E.V.E. mechanically was the idea of offline progression.  However, it soon became obvious that offline progression lead to anyone who started earlier than you being much better off than you. 

However, I'm vaguely interested in Dust 514, simply due to the crossplatform and crossgenre interactions.  I'm not a big shooter fan, but it sets a good precedent.

 

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