Poll

What do you think you will vote for?

Bard
Templar
Beastkeeper
Huntsman
Assassin
Elementalist

Author Topic: What Classes are you gonna vote for?  (Read 30606 times)

miloro22

  • Delver's Drop - Early Access Players
  • Apprentice
  • *
  • Posts: 5
  • Delver's Drop is my favorite game, EVEN ALFA!
    • Offline
    • View Profile
What Classes are you gonna vote for?
« on: April 17, 2013, 12:10:31 PM »
What Classes are you gonna vote for?
I personally will vote for:
Beastmaster
Huntsman
Assassin

Beastmaster is my favorite out of all the presented classes
Nerdyness is the best part of everything

Draithix

  • Delver's Drop - Early Access Players
  • Apprentice
  • *
  • Posts: 18
  • Eternal Justice
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #1 on: April 17, 2013, 12:20:44 PM »
I will certainly be voting for the Templar and Huntsman. My last vote is between the Bard and the Assassin.

TheLazyGeek

  • Delver's Drop - Early Access Players
  • Scout
  • *
  • Posts: 51
  • I don't get paid enough to not be lazy.
    • Offline
    • View Profile
    • The Lazy Geek blog
Re: What Classes are you gonna vote for?
« Reply #2 on: April 17, 2013, 12:29:08 PM »
I'll be that guy who votes for the Bard three times.  Maybe, just maybe, the Templar or Beastmaster can have a vote.  Or share half of one.  But defiantly the bard.

Dynimix

  • Delver's Drop - Early Access Players
  • Wize Sage
  • *
  • Posts: 490
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #3 on: April 17, 2013, 12:39:57 PM »
This is so tough for me.  I know that I will certainly be voting on the Bard and the Huntsman, but I am unsure of the the third.  It may be a "game-time" decision for me, but I feel that I will be leaning towards the Beastkeeper or Assassin.  Decisions, decisions!

Lakiska

  • Delver's Drop - Early Access Players
  • Scout
  • *
  • Posts: 68
  • Song of the wind dispel my sorrow - Last Lullaby!
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #4 on: April 17, 2013, 12:42:10 PM »
Bard
Beastkeeper (I want pets!)
Assassin (this is kinda a cliche vote) or Templar (like in Assassins Creed...Assassins versus Templars)
« Last Edit: April 17, 2013, 12:56:18 PM by Lakiska »

CrimRaiOh

  • Delver's Drop - Early Access Players
  • Recruit
  • *
  • Posts: 3
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #5 on: April 17, 2013, 12:53:47 PM »
1.Bard
2.bard
3.bard- or maybe templar or beastmaster since bard seems so popular.
« Last Edit: April 18, 2013, 06:07:54 PM by CrimRaiOh »

Dynimix

  • Delver's Drop - Early Access Players
  • Wize Sage
  • *
  • Posts: 490
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #6 on: April 17, 2013, 12:55:34 PM »
1.Bard
2.bard
3.bard- or maybe templar of beastmaster since bard seems so popular.

Based on this and the other thread, it does feel like Bard will most likely be one of the three.

TheLazyGeek

  • Delver's Drop - Early Access Players
  • Scout
  • *
  • Posts: 51
  • I don't get paid enough to not be lazy.
    • Offline
    • View Profile
    • The Lazy Geek blog
Re: What Classes are you gonna vote for?
« Reply #7 on: April 17, 2013, 12:57:48 PM »
Based on this and the other thread, it does feel like Bard will most likely be one of the three.

I hope so.  More games need Bards and Bard-esque characters.  That and/or Minstrels.

Every game should have a bard or minstrel.

Draithix

  • Delver's Drop - Early Access Players
  • Apprentice
  • *
  • Posts: 18
  • Eternal Justice
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #8 on: April 17, 2013, 01:00:07 PM »
1.Bard
2.bard
3.bard- or maybe templar of beastmaster since bard seems so popular.

Based on this and the other thread, it does feel like Bard will most likely be one of the three.

I agree. I think that it is given that the Bard will make the cut. Quite honestly, I would be happy with any assortment of the classes as they all seem as if they will have unique play styles associated with them.

Remixing Shadow

  • Delver's Drop - Early Access Players
  • Recruit
  • *
  • Posts: 1
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #9 on: April 17, 2013, 01:04:06 PM »
I'm thinking that I'm going to vote for the Bard, Assassin, and the Elementalist.

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #10 on: April 17, 2013, 01:10:32 PM »
I posted a rather large chunck of text on the comment section of kickstarter that had some notes about the classes. Baker was so kind to answer them.
Quote
Quote

Doomspeaker about 8 hours ago

I'd post this on the forum, but I don't see a thread so it goes here instead.

The Bard: Are the sound waves mid range or close combat (multishot kind of implies ranged)? A class based on status effects sound very good. Hopefully the bard will turn out to be the Morbol of Delver's Drop! This class "coolness" depends of what kind of statuses you will descide to use.

The Templar: Spears are a very intresting addition to the game. I'm not sure if a dash ability makes that much sense so an class armed with a spear (you already deal damage on a horizontal/vertical line), unless the Templar can use this to plow through a group of enemies.
Good to see that you included regeneration so that the special ability fulfills two roles at once.

The Beastkeeper: This one offers an interesting mechanic. Familiars seem like a strong mechanic, that hopefully works for single player as well. The whip seems similar to the spear (Guess it can be used more frequent), but it comes with a usefull pushback ability. Stampede makes me curious. What kinds of creature do you get to sommon for this?

The Huntsman: First of all, it's a long ranged class, something that is important for the variety of playstyles. Rapid fire/Spread shot are a nice choice for charged attack because it allows you to controll you damage output (I'm thinking of weak point enemies here). I'm not sure if traps can compete with the sheer force of other special abilites. Do these stay for a fixed duration or are they one time trigger?
PS: Somehow the name Hobo-Huntsman got stuck in my head. Don't let that discourage you Baker Ryan, his final design looks very fitting for a true huntsman (very remiscent of The End of Metal Gear Solid 3).

The Assassin: This seems to be the "hack 'em to death" class. Dual blades and spin seem designated for a very offesive playstyle (projectiles seem to be a nice bonus here). The special ability falls into the same category as the Templars: It doubles as defensive and offensive utility.

The Elementalist: This class is the only one that doesn't seem to work for me. Mainly because he/she seems to similar to the Socerer (we don't know much about him). The staff seems like the wand, but the area blast seems devastating. Wildfire unlike the rest of the special abilies seems very narrow in use (a smartbomb ability, damaging every monster on screen).

I know the Assassin get voted in (the ninja always wins). So that leaves me to decide on the rest of the lovely crew.

I'll think about it depending on what answers I get. My current votes will go as followed:

Templar
Bard
Beastkeeper



Quote
@Doomspeaker - yes, good idea about having a forum thread! We have one that popped up about favorite classes, but you may want to start another one for a more technical discussion. Link to the one that's up: http://forums.pixelscopic.com/lively-discourse/which-class-is-your-favorite/
----
Bard - yes, the sound waves are mid-range, and work kind of like projectiles but with a bit larger hitbox. They might move slower than say an arrow or a fireball though. We will have a ton of status effects she can cause based on weapon type + perk tree
----
Templar - The dash may be more of a speedy shield bash to get out of danger if the Templar is surrounded, since the spear is a very precise weapon and not as good for lots of enemies. So you guessed correctly! But that's just my current thought, we'll see what happens as we prototype :)
----
Beastkeeper - Familiars will be in single-player. For the 2 player mode, they are just controllable by the 2nd player but have the same mechanics and role in play as they do in single player. The whip will have a bit of swing to it, so a larger hit box than the spear. Might be a litte shorter though to compensate. The Stampede will probably be a large group of familiars - and familiars could be anything from phantom dogs to fairies, but mostly animal-ish in nature.
----
Huntsman - Interesting thoughts on the Huntsman. the trap mechanic will probably vary based on your perk tree - so at first maybe they are temporary, and later they last longer or become permanent? We would like to have a variety of trap types, but I'm not sure if that will be via the perk tree or another mechanic just yet. And he does look a bit hobo-ish I think :D (this is Baker writing). It would be fun to play that up in the story!
----
Assassin - Yes, the Assassin would be very fast and offensive. You will have a wide sweep for the two weapons, but you have to get in really close to be effective. And we do want the specials to have some defensive perks for other classes, so maybe we'll add something to the ones who are more offensive (possibly through the perk tree?)
----
Elementalist - we do want this to play pretty different from the Sorcerer. Think of them as a bit closer to "magic melee" with their shorter range. They will also have more interesting cascading effects due to elements, where the Wizard will have a lot of wands that shoot just regular "magic missiles" with no elemental strength. So yes, we may have to do balancing to differentiate them. I personally don't want Wildfire to be too much of a smart bomb - more like a slow but very widely spreading attack. Something other players in 4-player deathmatch could see coming and run out of the way if they are good enough. But I do agree that this might be the least developed class in terms of specials - they are just "bigger" versions of the main attack. Definitely something for us to work on if he gets voted in :)



I hope this helps people deciding on which class to vote for.


"BARD 4 DELVER!"

MasterPengwinn

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 118
  • Sitting on my ice throne. Shacking my fist!
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #11 on: April 17, 2013, 01:25:24 PM »
After reading the info on the update page I think I'll be going with:
1. Bard
2. Beastmaster
3. Assassin? (not really sure about this one).
I do feel like the Huntsman should get in due to him being a more long range type character just for more unique play styles.

Dynimix

  • Delver's Drop - Early Access Players
  • Wize Sage
  • *
  • Posts: 490
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #12 on: April 17, 2013, 01:25:40 PM »
Great post, Doomspeaker!  Thanks!

Heradite

  • Delver's Drop - Early Access Players
  • Journeyman
  • *
  • Posts: 45
  • Looter
    • Offline
    • View Profile
    • http://www.televisionlair.com/
Re: What Classes are you gonna vote for?
« Reply #13 on: April 17, 2013, 01:28:15 PM »
1) Beastkeeper
2) Elementalist
3) Templar

Skwiziks

  • Delver's Drop - Early Access Players
  • Forgekeeper
  • *
  • Posts: 198
  • So, how about that Cartographer?
    • Offline
    • View Profile
Re: What Classes are you gonna vote for?
« Reply #14 on: April 17, 2013, 01:43:23 PM »
1.) Cartographer
2.) Cartographer
3.) Cartographer

...I can dream at least, right?

Probably Bard, Huntsman, and Elementalist.  Though Templar looks interesting.

 

* Permissions

  • You can't post new topics.
  • You can't post replies.
  • You can't post attachments.
  • You can't modify your posts.