Author Topic: What kind of zones would you like to see?  (Read 28846 times)

Deltius

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What kind of zones would you like to see?
« on: April 17, 2013, 04:16:26 PM »
I believe it was stated that there will be 9 zones with unique environmental art and such.  What kind of zones would you guys like to see?  I personally would love a zone to be overrun by plant life and vegetation.  I'm not sure how it would tie in with being in a dungeon complex of a mountain, but I think it would be a cool and colorful zone! 
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Draithix

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Re: What kind of zones would you like to see?
« Reply #1 on: April 17, 2013, 04:37:07 PM »
I would like to have a sense of progression to more difficult, unexplored environments the farther you get.

Considering that the game is called Delver's Drop, it seems natural for the progression to be downwards. For example, in Spelunky, the progression is: Caves -> Underground Jungle -> Ice Caves -> City of Gold (though you have to meet certain conditions. Otherwise, you go straight to the temple) -> A Forgotten Temple -> Hell (Must go to the City of Gold first). There is very clear, and sensible, advancement to more and more dangerous environments as you venture farther into the game.

Upon saying this, however, there is a sense of mystery behind the dungeon of Delver's Drop. Despite the fact the you are going down to the mountain core, the progression may be different than what you might expect.

Deltius

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Re: What kind of zones would you like to see?
« Reply #2 on: April 17, 2013, 04:46:33 PM »
That is a very intriguing way to look at it also! According to the story:   
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In the ages since, the people of the realm have built upward to the fount from the base of the spire in an effort to route the saving water from its undiluted source. This has continued until the present day, with the High Throne of the King now occupying the very topmost level of the centuries of architecture layered up the mountainside.

However, as progress was made toward the great peak the older, lower levels were slowly abandoned. Each epoch in the history of the mountainside city brought with it different architectural trends as well as the slipping of its preceeding structures into decrepitude.
 

It seems like we will also be going through different architectural environments of the different time frames of this world.  The lower we get the more destroyed and environmentally hazardous it will more than likely become! 
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Quady14

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Re: What kind of zones would you like to see?
« Reply #3 on: April 17, 2013, 04:48:58 PM »
I'd like to see a Grotto/Aquatic zone; not exactly underwater, but with the water creating moving patterns of light off the walls. Do you know what I'm talking about? Here's a picture to sort of show what I mean:



Just imagine that reflecting off of the walls of the dungeon and sort of rippling with the water. That's the sort of effect I mean. I think that'd be a really cool environment.

Outside of that, the lore states that the people built up the spire for ages, changing in architectural styling as they built, so you'd probably start off with more recently abandoned modern designs, then delve deeper down into more and more decrepit and ancient areas as you went. It would be cool to have a horror-themed area much deeper down, with walls and floors covered in patches of rust and decay and forgotten, mutated creatures shambling toward the player... Maybe just a little too much on the Silent Hill side of things XD but yeah, a horror-themed area would be cool, as long as it doesn't mean it's absolutely filled with ghosts.
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Deltius

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Re: What kind of zones would you like to see?
« Reply #4 on: April 17, 2013, 05:01:35 PM »
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I'd like to see a Grotto/Aquatic zone; not exactly underwater, but with the water creating moving patterns of light off the walls. Do you know what I'm talking about? Here's a picture to sort of show what I mean:
I was thinking about something like that as well, but I always seems to have bad experiences with underwater zones in games, however this grotto/semi aquatic zone would be sweet! 
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Quady14

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Re: What kind of zones would you like to see?
« Reply #5 on: April 17, 2013, 05:10:02 PM »
Lore-wise, it could possibly even be close to end-game, since the base of the spire is the location of the life-giving fountain. I can just imagine the atmosphere of the area, mixing the rippling lighting from the water, a soft but mysterious tune echoing through the area with the gentle sound of flowing water, and the tension of being so close to the base of The Drop. It's spine-chillingly good just to think about  ::)
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Draithix

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Re: What kind of zones would you like to see?
« Reply #6 on: April 17, 2013, 05:14:02 PM »
It would make for a beautiful environment. Water could also play an important role in the room layouts or puzzles of this area.

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Re: What kind of zones would you like to see?
« Reply #7 on: April 17, 2013, 05:19:20 PM »
I'd like to see a Grotto/Aquatic zone; not exactly underwater, but with the water creating moving patterns of light off the walls. Do you know what I'm talking about? Here's a picture to sort of show what I mean:

Just imagine that reflecting off of the walls of the dungeon and sort of rippling with the water. That's the sort of effect I mean. I think that'd be a really cool environment.

Outside of that, the lore states that the people built up the spire for ages, changing in architectural styling as they built, so you'd probably start off with more recently abandoned modern designs, then delve deeper down into more and more decrepit and ancient areas as you went. It would be cool to have a horror-themed area much deeper down, with walls and floors covered in patches of rust and decay and forgotten, mutated creatures shambling toward the player... Maybe just a little too much on the Silent Hill side of things XD but yeah, a horror-themed area would be cool, as long as it doesn't mean it's absolutely filled with ghosts.
Haha, I know exactly what you're talking about with that water reflection effect. I agree, it's so pretty.


I'm pretty open to whatever when it comes to scenery, but it would be cool to see a Castlevania Clock Tower style mass of cogs and spikes and death.
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CrimsonDrop

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Re: What kind of zones would you like to see?
« Reply #8 on: April 17, 2013, 05:21:14 PM »
I will like to see a crypt or mausoleum where you could see the remains of past delvers that didn't make it through, perhaps there could be a necromancer or something that's enslaving there souls for some evil purpose, could be a sub area to.

Deltius

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Re: What kind of zones would you like to see?
« Reply #9 on: April 17, 2013, 05:23:25 PM »
Lore-wise, it could possibly even be close to end-game, since the base of the spire is the location of the life-giving fountain. I can just imagine the atmosphere of the area, mixing the rippling lighting from the water, a soft but mysterious tune echoing through the area with the gentle sound of flowing water, and the tension of being so close to the base of The Drop. It's spine-chillingly good just to think about  ::)
I believe the base of the mountain is actually Murk Swamps and the Life-Giving fountain at the top of the mountain of Cornus Spire / in Spirewatch itself.  But a swampy area towards end game would be even more chilling and eerie!
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Quady14

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Re: What kind of zones would you like to see?
« Reply #10 on: April 17, 2013, 05:35:54 PM »
I'm pretty open to whatever when it comes to scenery, but it would be cool to see a Castlevania Clock Tower style mass of cogs and spikes and death.

Yes. Clock tower zone would be very cool, maybe even a little steampunky? Either way, clockwork enemies would be really cool; wind up soldiers and such. It would be like the Tinkerer class' paradise XD

Quote from: Deltius
I believe the base of the mountain is actually Murk Swamps and the Life-Giving fountain at the top of the mountain of Cornus Spire / in Spirewatch itself.  But a swampy area towards end game would be even more chilling and eerie!

Was the fountain atop the spire? Alright, wasn't totally sure on that one, I should've checked first to make sure before I posted! I did mention in another thread that the top of the spire was shaped a bit like a conch shell, which made me think maybe the topmost architectural design of Spirewatch would be almost like a mountaintop Atlantis. I'd really love to be able to explore that place. I feel like there's only a small chance if any that we'll be able to go anywhere above the dungeons of The Drop, but if we had an opportunity to even catch a glimpse of that place at any point I'd be happy. :D
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Deltius

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Re: What kind of zones would you like to see?
« Reply #11 on: April 17, 2013, 05:42:26 PM »
Quote
Yes. Clock tower zone would be very cool, maybe even a little steampunky? Either way, clockwork enemies would be really cool; wind up soldiers and such. It would be like the Tinkerer class' paradise XD
I as also thinking a clockwork/steampunk style as well! Think it would make a very interesting zone!

Quote
I feel like there's only a small chance if any that we'll be able to go anywhere above the dungeons of The Drop, but if we had an opportunity to even catch a glimpse of that place at any point I'd be happy
I would love to be able to up to Spirewatch also!  I'm hoping if anything a cut scene perhaps, that shows what's going on up there and what it looks like.  It's all too mysterious!
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Henrique LinkJr

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Re: What kind of zones would you like to see?
« Reply #12 on: April 17, 2013, 07:25:59 PM »
An abandoned mine zone would be cool, minecart and tracks could provide lots of good puzzles, steampunk area seems really cool also.

Doomspeaker

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Re: What kind of zones would you like to see?
« Reply #13 on: April 17, 2013, 08:21:02 PM »
Besides for the classic lava, ice and owergrown levels I'd really like to see some kind of cultists hangout.

What if one of the zones was overtaken by some kind of cult, formed by mad former delvers ("The Cult of the Drop" or something similar)? It would really add to the atmosphere as one of the more creepy section.

Also a gear based layout like VacantPsam suggest seems like a great idea.

Quady14

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Re: What kind of zones would you like to see?
« Reply #14 on: April 17, 2013, 09:16:08 PM »
Besides for the classic lava, ice and owergrown levels I'd really like to see some kind of cultists hangout.

What if one of the zones was overtaken by some kind of cult, formed by mad former delvers ("The Cult of the Drop" or something similar)? It would really add to the atmosphere as one of the more creepy section.

Also a gear based layout like VacantPsam suggest seems like a great idea.

"The Cult of the Drop" I like that a lot XD That would be pretty freaky too, crazed fanatics running at you with sacrificial daggers and throwing magical spells to debuff you, it could get really intense! Maybe they would worship the guardian of that level of the drop and dress up in masks to reflect the likeness of the guardian. Totally crazy stuff. Man, if we get some talented modders adding their own levels to the drop, we could be in for some amazing additions to the game. I'm really hoping Delver's Drop is supported by the Steam Workshop at some point. I know that Super House of Dead Ninjas implemented it for their level editor, and I think it could work wonders for DD's community.
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