Hey, sorry I haven't weighed in on the new build yet, but suffice to say I've really enjoyed all the new featured that made it in so far. The Beastkeeper's a nice new addition, and I feel she's a pretty nice medium between the Rogue and Gladiator (more towards the Rogue, but you get my meaning). The whip's wide arc is very nice, and its speed helps with making each swipe a little more strategic, the dead angle on it got me out of some sticky situations already, so it's a winner in my book.
I'm loving that we can grasp objects and shift/throw them around now. This'll probably make certain types of puzzles a lot easier to manipulate down the road, and I look forward to seeing all the fun interactions we'll end up getting by throwing pots and braziers into groups of enemies. Back when these were just ideas being talked about in the early weeks of the forum, I was really excited for the dynamics of a weaponless run, and seeing this even in an early form is really exciting. When I get some free time I need to attempt some unarmed runs and post them on here for laughs. XD
Otherwise, saw the Skeekers and Hockey Pucks of death, and love the idea of both. SO nice to see a fresh new enemy inhabiting the Drop, and I look forward to more. All the weapon types that have been introduced are pretty neat, the only thing I'd say at this point is that it's a little distracting checking how many uses I have left on an item because the number indicator on it is so small. I wouldn't say blow up the text size at all, but maybe add a more visual tell if the weapon is weakened, maybe if it blinked red on your character when it only had 3-5 uses left, or the background on your equipped weapon bubble turned from green to yellow to red, even just the number text turning red, just anything to that effect would serve as a nice warning that the weapon is about to break.
Anyways, glad to have a new build to check out now! I really don't think I've played it far enough in to say much else from what I have already, but needless to say, another great step in the right direction! Oh, and I'll try to get those load times submitted whenever I get the chance to do a full run. From my initial observations though, the game is running much more smoothly, even in heavily lit areas now, which is awesome.