Author Topic: BRUTE FORCE v0.4.2  (Read 3185 times)

Coby

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BRUTE FORCE v0.4.2
« on: October 31, 2013, 04:45:35 PM »

Build v0.4.2 is now available to download from your Humble library. This build is the first to be opened to everybody so we should see even more new faces.

Download the Delver's Drop Survival Guide for v0.4.2

WINDOWS USERS: As an FYI, this build has a new App ID so it will install in a new location and you don't need to delete the previous install unless you want to (but please don't install this one *over* the previous one.)
This is a fairly minor build, in the grand scheme of things. We've been working on some pretty cool inventory stuff but were unable to get it in a good enough state for today.

Change Log

-The real jail has been added. Right now it only consists of two rooms, but there will be many more since this is the hub for game mode selection among other things.
-We added an information screen during the splash screens so you can see what build you are playing even in Fullscreen and it has links to the forums and survivors guide for new players.

-There are a few new settings options available to tweak: camera mode, lighting mode, and shadows. Information about these can be found in the survivor's guide.
-Lots of physics/stats tweaking.
-Fairly substantial back end work on the collision systems - the game *should*, in theory, perform considerably better than previous version (exception being the main jail room.) I am very interested to hear if this is indeed the case, or if things are effectively the same, or if things possibly even got worse.
-Several minor things / bug fixes.

As always, your feedback and criticisms are appreciated.
« Last Edit: November 01, 2013, 12:26:45 PM by Coby »

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Quady14

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Re: BRUTE FORCE v0.4.2
« Reply #1 on: October 31, 2013, 08:29:22 PM »
Can't wait to see what the jail looks like now! To be honest it's one of the things I'm most interested to see with each new build.
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Vasae

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Re: BRUTE FORCE v0.4.2
« Reply #2 on: October 31, 2013, 09:13:26 PM »
Thoughts on the new update.

Physics Engine: Much improved and over all feels much tighter than before.

New Jail: Love it! Getting to run around as the Jailer is a lot of fun, the new expanded opening area is really cool and even more locked doors to make me wonder what's behind them. Generally makes the game feel a little more alive seeing tables and more than just the three(four) jail cells. The cages look uncomfortable though.

Shield Stuff: Liking the different values on the various shield abilities, the differences in classes are starting to become more apparent.

Ghosts: They are way way way more lethal now which is wonderful to see. The shield is almost a must when you're going up against more than one at a time. Dodging their shots is also really difficult with the increased speed. Over all, their bite is rough, even one missed guard is life or death. Their floaty-ness also makes them more scary as even a slight hit can throw them in range of you though the same can be said about the rest of the enemies over all.

Arrow Traps: Some of them fire, some of them don't and it's hard to tell what's making them trigger as opposed to not triggering. I'm aware this is probably a bug.

Issues: There's still a problem with projectile collision, the foremost issue being fireballs sailing over small boxes and jars thus making them impossible to hit other than with the wand/physical weapons. It's not a major issue but it's the most persistent. Bats also have a tendency to hide against walls and be difficult to hit when doing so, mostly from a East and West direction. There is also still five floors to the Drop, which I'm not complaining about but I know it's not intended. Oh, and there is still no Southern-ly path in the Drop.



Doomspeaker

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Re: BRUTE FORCE v0.4.2
« Reply #3 on: October 31, 2013, 11:22:45 PM »
I tend to agree on the points Vas presented and would like to add a few of my own:

I don't think ghosts glow yet.
Still to speedy.
Sorcerer needs more floatyness; right now his movement is superiour to the rogue's.
Stalking controlls still mess with the ability to do quick diagonal strikes; Gladiator needs such diagonal attacks to be effective tough.
You might consider making the jailer a bit faster.


The best part is that the bouncy physics are gone and we're back to somewhat predictable results.

Vasae

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Re: BRUTE FORCE v0.4.2
« Reply #4 on: November 01, 2013, 12:53:03 AM »
I think the speed is about right, especially for the Gladiator. To much lower and I feel it's going to be back to the original speed.

Doomspeaker

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Re: BRUTE FORCE v0.4.2
« Reply #5 on: November 01, 2013, 10:01:55 AM »
I think the speed is about right, especially for the Gladiator. To much lower and I feel it's going to be back to the original speed.

I'm not sure yet how I like the gladiator right now. He has a bit of longer range and a short dash that *kind of* synergize (the range making up for the lack of backdash). The nockback from the hammer seems somewhat non-special now because other attacks knock back quite a bit as well.
Maybe this can be redeemed by having enemies that possess more mass, therefore giving the Gladiator better cards agains heavyweights. As bonus it also create tension if you cannot just push away foes that easily. I'm gonna play around with this a bit....

EDIT: Forgot to mention the static camera. It's more comfortable. Do you plan on keeping this as an option?
« Last Edit: November 01, 2013, 10:43:29 AM by Doomspeaker »

minasmax

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Re: BRUTE FORCE v0.4.2
« Reply #6 on: November 01, 2013, 10:23:52 AM »
Just got the early access build trough pre-order and loved it!!!

I encountered some bugs that I would like to report. But I don't have access to the bug board. Is this intentional for pre-orders or did i miss something?
« Last Edit: November 01, 2013, 10:29:16 AM by minasmax »

Doomspeaker

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Re: BRUTE FORCE v0.4.2
« Reply #7 on: November 01, 2013, 10:34:29 AM »
Just got the early access build trough pre-order and loved it!!!

I encountered some bugs that I would like to report. But I don't have access to the bug board. Is this intentional for pre-orders or did i miss something.

First of all, thanks for your effort to improve Delver's Drop!

Due to some problems you are currently only having access to the 0.4.0 version as opposed to version 0.4.2.

The up to date version should be out soon, so I would suggest waiting with bug reports until then, because otherwise you might waste your time on reporting bugs that might have been already fixed.

I'm pretty sure the Bug board being inaccessible is an oversight. At least currently it stops people from reporting bugs of the out of date version. 

minasmax

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Re: BRUTE FORCE v0.4.2
« Reply #8 on: November 01, 2013, 10:50:08 AM »
Thanks for the quick reply. I shall wait for the latest version then.

Coby

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Re: BRUTE FORCE v0.4.2
« Reply #9 on: November 01, 2013, 11:58:33 AM »
Yeah, the bug and feedback boards should be open to everyone - that's my fault and I'm fixing now. But as Doomspeaker said, yeah, please wait until v0.4.2 to report any bugs (and thank you!) as that makes it easier to keep track of everything.

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Re: BRUTE FORCE v0.4.2
« Reply #10 on: November 01, 2013, 04:58:19 PM »
Alright, just played for a couple minutes as the Rogue and I'm really liking some of the small details I've noticed have been tweaked and improved since last build. Haven't tried Sorcerer or Gladiator, but here's my initial impressions:

I feel like the overall speed and flow of the game is very close to reaching that perfect, happy medium with its core mechanics. It's smooth and quick enough to match the frantic feel of the pre-alpha, but not so fast that it's excessively bouncy or too chaotic to retain control of.

I think at this point the feel of the game is just about where it should be; just a couple fine-tuned tweaks to each class to make the gameplay a tiny bit more deliberate and careful and I think the game will feel fantastic. I'd say the last couple builds have been a bit bumpy since there's been a lot of changes going on with each new incarnation, but I have a pretty good feeling that things are heading uphill now that the basic core gameplay elements are feeling pretty good, which is a great landmark for the first public build.

Just something I wanted to take note of though, in the main Jail room I had a significant amount of frame rate slowdown while exploring initially. Once I selected my class and entered The Drop room though the frame rate suddenly bounced from pretty choppy to more smooth than it's ever been for me, it was a pretty weird instant transition, I just found it strange. Scratch all that, apparently now the Jail is running smooth as butter. The consistency of my frame rate is something of a mystery to me, sometimes it runs beautifully, other times it has these hiccups where it's crawling along at a quarter of what its capacity ought to be. Is this something anybody else is experiencing occasionally, or is it just a weird issue I'm getting from time to time?

Anyways, I think I'm going to jump back in, I want to see how the Sorcerer and Gladiator are playing now!

P.S. I notice aside from the 3 cells holding our current classes, there are 6 other empty cells. Counting all the other classes, (Assassin, Beastmaster, Elementalist, Musketeer & Harlequin) only 5 of those cells will be filled. Is there any intention for the 6th cell or is it just for sake of symmetry in the room design? Is it some sort of super top secret cell of secrets that we must never know until the time is right?!
« Last Edit: November 01, 2013, 05:34:00 PM by Quady14 »
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Don Friday

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Re: BRUTE FORCE v0.4.2
« Reply #11 on: November 01, 2013, 06:55:02 PM »
I somewhat disagree about the flow. Combat is a lot more fun since blocking and dashing were introduced but I feel the pacing room-to-room is still sluggish. This could be a result of items not being in the game yet but as it is right now I feel it is a bit tedious to clear rooms. This could also be because our weapons are weak taking two to three hits to kill everything but I feel like I spend too much time in a single room.

Being swarmed by enemies is thrilling but then I get disheartened when I bat them away to the corners of the room and I know I have to chase them down to get another hit or two just to finish them off. The initial thrill of combat turns into whack-a-mole.

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Re: BRUTE FORCE v0.4.2
« Reply #12 on: November 01, 2013, 09:30:45 PM »
I somewhat disagree about the flow. Combat is a lot more fun since blocking and dashing were introduced but I feel the pacing room-to-room is still sluggish. This could be a result of items not being in the game yet but as it is right now I feel it is a bit tedious to clear rooms. This could also be because our weapons are weak taking two to three hits to kill everything but I feel like I spend too much time in a single room.

Being swarmed by enemies is thrilling but then I get disheartened when I bat them away to the corners of the room and I know I have to chase them down to get another hit or two just to finish them off. The initial thrill of combat turns into whack-a-mole.

I believe the general flow of rooms is something they're working on, Coby has talked about it in the Live Streams. The way we proceed and the enemy heavy rooms are going to get a change up as part of the overhaul they're doing. But I tend to agree at the current state, flinging bats and enemies away in the more massive rooms breaks the flow of the game.

The consistency of my frame rate is something of a mystery to me, sometimes it runs beautifully, other times it has these hiccups where it's crawling along at a quarter of what its capacity ought to be. Is this something anybody else is experiencing occasionally, or is it just a weird issue I'm getting from time to time?

I get them but it almost never dips below 30 frames even when using FRAPS.
« Last Edit: November 01, 2013, 09:33:18 PM by Vasae »

Deltius

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Re: BRUTE FORCE v0.4.2
« Reply #13 on: November 01, 2013, 10:50:01 PM »
Must say that I love the new prison area!  I like controlling the guard to unlock which character you want to play as. Felt it was really unique and the whole prison layout was awesome as well.  I only played  a little bit of the new build but it feels and looks very solid guys.  Y'all are really pushing yourselves and can tell all the hard work is paying off.  Keep it up guys!
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Re: BRUTE FORCE v0.4.2
« Reply #14 on: November 02, 2013, 03:14:43 PM »
This build feels a lot better to me. A lot of the intangible sorts of things that I couldn't quite articulate that I felt were missing from the recent builds vs. the old pre-alpha build are back and I'm enjoying this a lot more as a result.

 

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