Alright, just played for a couple minutes as the Rogue and I'm really liking some of the small details I've noticed have been tweaked and improved since last build. Haven't tried Sorcerer or Gladiator, but here's my initial impressions:
I feel like the overall speed and flow of the game is very close to reaching that perfect, happy medium with its core mechanics. It's smooth and quick enough to match the frantic feel of the pre-alpha, but not so fast that it's excessively bouncy or too chaotic to retain control of.
I think at this point the feel of the game is just about where it should be; just a couple fine-tuned tweaks to each class to make the gameplay a tiny bit more deliberate and careful and I think the game will feel fantastic. I'd say the last couple builds have been a bit bumpy since there's been a lot of changes going on with each new incarnation, but I have a pretty good feeling that things are heading uphill now that the basic core gameplay elements are feeling pretty good, which is a great landmark for the first public build.
Just something I wanted to take note of though,
in the main Jail room I had a significant amount of frame rate slowdown while exploring initially. Once I selected my class and entered The Drop room though the frame rate suddenly bounced from pretty choppy to more smooth than it's ever been for me, it was a pretty weird instant transition, I just found it strange. Scratch all that, apparently now the Jail is running smooth as butter. The consistency of my frame rate is something of a mystery to me, sometimes it runs beautifully, other times it has these hiccups where it's crawling along at a quarter of what its capacity ought to be. Is this something anybody else is experiencing occasionally, or is it just a weird issue I'm getting from time to time?
Anyways, I think I'm going to jump back in, I want to see how the Sorcerer and Gladiator are playing now!
P.S. I notice aside from the 3 cells holding our current classes, there are 6 other empty cells. Counting all the other classes, (Assassin, Beastmaster, Elementalist, Musketeer & Harlequin) only 5 of those cells will be filled. Is there any intention for the 6th cell or is it just for sake of symmetry in the room design? Is it some sort of super top secret cell of secrets that we must never know until the time is right?!