Author Topic: Pre-Alpha Modding  (Read 2366 times)

Doomspeaker

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Pre-Alpha Modding
« on: July 14, 2013, 07:21:32 PM »
First of all thanks to Coby for pointing out the modability & for answering all my questions!

With some playing around I now can present my first fully working enemy type:

The Golden Goblin

This little guy will charge at you in cardinal directions only, but with much greater speeds and force than its common cousins. It's higher resistance to punishment and has a tendency to appear together with normal goblins or other hazards.

The picture shows the rogue facing off against a golden gobling in a fireball grid.

I'll propably do a few more enemies until the alpha is out, so if anyone wants to try fighting against these, let me know.



Skwiziks

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Re: Pre-Alpha Modding
« Reply #1 on: July 14, 2013, 08:38:48 PM »
Appear together with other Goblins?  You fiend.  ;)

Vasae

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Re: Pre-Alpha Modding
« Reply #2 on: July 14, 2013, 08:57:16 PM »
Very nice!!

Quady14

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Re: Pre-Alpha Modding
« Reply #3 on: July 14, 2013, 09:08:47 PM »
Bring em on! A goblin's still a goblin, and I eat goblins for breakfast. >=D
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Skwiziks

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Re: Pre-Alpha Modding
« Reply #4 on: July 14, 2013, 09:19:31 PM »
And lunch!  And dinner!

...It occurs to me how much of a problem this could be on the right map with a few Golden Goblins.

Also if they become dangerous enough there's room for a pun with the phrase "GG" made popular by LoL, Starcraft and other competitive games.

Looks like you've started something wondrous, Doomspeaker.

w00tyd00d

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Re: Pre-Alpha Modding
« Reply #5 on: July 16, 2013, 05:51:31 AM »
Haaa! Pre-alpha and there's already modding being done to the game. I can already tell this is going to be one fun alpha/beta test lol

That's awesome, Doomspeaker, well done! :)
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Ludovician

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Re: Pre-Alpha Modding
« Reply #6 on: July 24, 2013, 07:22:08 AM »
I think I'd be interested in giving this a try.

Doomspeaker

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Re: Pre-Alpha Modding
« Reply #7 on: July 24, 2013, 03:59:39 PM »
I could upload the text files that need to be replaced in order to play with those mods. Just please don't check how I did things, as for now it's all a bit makeshift.

PapaPengo

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Re: Pre-Alpha Modding
« Reply #8 on: July 25, 2013, 11:40:53 PM »
I'm down for testing out mods on the side  8)
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zyntex

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Re: Pre-Alpha Modding
« Reply #9 on: August 08, 2013, 05:02:18 PM »
Volunteer Beta-Tester here as well  8)

Doomspeaker

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Re: Pre-Alpha Modding
« Reply #10 on: August 09, 2013, 03:21:11 PM »
For now, I'm at the limit for what I can create. Especially the fixed starting point and room size make it quite tricky to come up with room layouts.

I'm not expecting any modability for the alpha (wouldn't make much sense), so I'll lay low for a while.

If the opportunity of modding arises again, I'll make use of your offers.


RagerX

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Re: Pre-Alpha Modding
« Reply #11 on: August 09, 2013, 06:46:55 PM »
Man, I'd love to help test when you try again! Keep us in mind when you're ready. :)

Vasae

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Re: Pre-Alpha Modding
« Reply #12 on: August 12, 2013, 03:45:08 AM »
And as always, I'm happy to do what ever final product you put out on my channel.

Quady14

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Re: Pre-Alpha Modding
« Reply #13 on: August 12, 2013, 03:52:00 AM »
Offer's open here too :P
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Doomspeaker

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Re: Pre-Alpha Modding
« Reply #14 on: August 12, 2013, 06:38:47 AM »
That are kind of generous offers.

So far tampering with stats hasn't produced results I'd call fun to play against. Maybe it's because you're not entering the rooms from the center and because I didn't manage to edit rooms so far, so you have to fight modded monsters amongst normal ones. I also think I need to get a better feel for the games pacing as well; something that should come after a few days of playing.

If it's ever possible to edit rooms (the tileset file is obviously missing and editing as txt seems a bit too much hassle) I'll give it some time again.

If you ever decide to pick anything up by then, I'll make sure to make it worthwhile!

 

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