Author Topic: Will we be able to mod in new classes?  (Read 8366 times)

Dynimix

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Re: Will we be able to mod in new classes?
« Reply #30 on: April 22, 2013, 09:31:57 AM »
Not a modder personally, just don't have the technical skills though that may change as we move deeper into game development and I have time to rip the game to it's base concepts. I'd be happy however to write for any mod that you guys want to slap together as story seems to be the one of the main points of this game.

I would certainly join up on a team as a writer and a designer (love doing layouts), but while I understand the lingo, I too lack the development skills necessary I think.
Agreed and agreed. I'm not to savvy in the modders department and all, but if one needs a good story or concept I'll have a go!

I learned pretty quick that modding teams are rather compackt, thus unless you have some other qualities, ideas alone won't get you into the crew. We don't know how much effort modding will require so you never know. Maybe you'll create the next big thing for delvers drop? ;D

I already have developers on my team, so we should be good to go. I am just hoping someone designs ALTTP overworld.

crinaya

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Re: Will we be able to mod in new classes?
« Reply #31 on: April 29, 2013, 09:06:33 PM »
I really think they should have had Sake Bottle as a weapon, even more crazy than fists. Tossing around a massive ceramic bottle to smash enemies into the dirt and spitting fire as a special attack.
Ahahah that would be great!  First thing I thought of was the Bottle Street Gang from Dishonored.  They carried around a cleaver and a bottle of booze which they would take a sip then breathe fire at you!

Not a bad image to have really. I just hearken back to some Wuxia movies and can't help but think of other movies like Legend of the Drunken Master when thinking about martial artists.

My first image was Chin from King of Fighters.  Old man with a sake gourd on a rope, fights drunken fist style and one of his special moves is taking a swig from the gourd, a prerequisite for using his flaming breath attack.

Quady14

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Re: Will we be able to mod in new classes?
« Reply #32 on: April 29, 2013, 10:27:36 PM »
I really think they should have had Sake Bottle as a weapon, even more crazy than fists. Tossing around a massive ceramic bottle to smash enemies into the dirt and spitting fire as a special attack.
Ahahah that would be great!  First thing I thought of was the Bottle Street Gang from Dishonored.  They carried around a cleaver and a bottle of booze which they would take a sip then breathe fire at you!

Not a bad image to have really. I just hearken back to some Wuxia movies and can't help but think of other movies like Legend of the Drunken Master when thinking about martial artists.

My first image was Chin from King of Fighters.  Old man with a sake gourd on a rope, fights drunken fist style and one of his special moves is taking a swig from the gourd, a prerequisite for using his flaming breath attack.

In my short time playing the KoF games he became my favorite character XD
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Vasae

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Re: Will we be able to mod in new classes?
« Reply #33 on: April 29, 2013, 10:39:58 PM »
Ya, it's a highly explored archetype but it's a great one.

kaiwindstorm

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Re: Will we be able to mod in new classes?
« Reply #34 on: July 16, 2013, 02:12:05 PM »
This excites me, looks like I can have a Bard after all. :)
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