So now we know the elements of the world of Delver's Drop! We've gotten two pictures of em in the past week, so I wanted to put them here next to each other for quick, easy reference.
Here's the initial picture we were shown...
And here's the updated version that came with the most recent update...
This new version places the two elemental extremes at opposing sides of the spectrum. Radiant and Murk, which have been mentioned previously from Ryan Baker's presented info in Doomspeaker's post about Murk, are effectively explained here:
• Everything in the universe can be thought of as on a spectrum like so:
MURK -- Corrosive / acidic substances -- solvents, salt, alcohol -- Neutral organic substances (wood, flesh) -- Stone and metal -- RADIANT MATERIALS
• The farther to the right something is, the more resistant to murk it is. The most refined radiant materials (Sunshell, Moonshell) can resist it for eons - which is why the sun and moon and other planets can float on the Murk, barely touching it. They actually slightly repel murk (unlike how murk slightly attracts most substances).
What's cool about the second picture is that it more or less ties everything together and fleshes out the information above (though remember to reverse left and right, because in his explanation of the spectrum, Radiant is on the right, whereas in the image it's placed on the left). Because the image is also set out in a line presenting the elements from left to right, we can understand now what materials are closer to Radiant (Fury, Strike, Force) and which are closer to Murk (Muddle, Sunder, Foundation).
I am still curious as to what is implied by the names of some elements. It seems like the elements closer to Radiant all have more aggressive names for instance. As for Murk, the three rightmost names reference corrosion or corruption in their meanings. I don't know how much truth there may be to this, if any at all, but Sunder or Muddle may end up being more concentrated sources of dark power, perhaps to raise the Undelvers?
Can Murk reanimate the dead? *caught* Undelvers *caught*
Nope There is something else re-animating the Undelvers.
And also just for fun because Coby posted this on the Live Chat:
(Coby [04|Jun 08:04 AM]: B'ware o thee Sunder)
Meanwhile, Murk is a pure destructive elemental force. Because elements closer to Radiant are more resistant to Murk, enemies who ascribe their powers to Sunder/Muddle would probably be much less resistant to Murk, so if Undelver/Ghost enemies indeed are brought back by the elemental forces of Sunder/Muddle, the Murk would probably gravitate towards them more quickly than creatures of other elements.
Just some last observations I've made: Foundation is closer to Murk, and as it's been mentioned, most normal materials are not very resistant to Murk, and it would pass right through them, even through a solid mountain of rock for quite a distance. As the name implies, any sort of foundation that makes up the environment can be absorbed by Murk globules:
• There is a certain amount of resistance that objects offer (time needed to dissolve) based on density and resistance to murk. But for most normal materials this resistance is so minimal you wouldn't notice it. But murk eating through say a mountain will eventually slow to a stop due to this resistance. So you will find a lot of tunnels and such that are actually burrowed out by murk.
The other bit I get from this is that everything beyond Foundation (closer to Radiant) would be considered of a more unnatural attribute than what we would know as normal elements. The middlemost elements though, Subdue, Fount and Surge all still seem pretty mysterious to me as to what their exact equivalent in either real world or Fantasy terms might be though. I'd definitely like to discuss more on what everybody thinks they might be.
Also, since the Elementalist in particular will be employing the raw powers of the elements in his magic, how do you guys think he might play based on what we know about the elements now? Maybe by endgame it would be possible to harness the powers of Fury or of Sunder, perhaps comparable to a Pyromancer or a Necromancer depending on which element you focus on harnessing? Maybe you could be overwhelmed by your powers if you're too wreckless with them, and be consumed by Murk created by your own hands? Maybe the immense power of pure Radiant would have a similar effect on a mere Delver? I'm totally wildly speculating here, but dang, for a picture of some cool element images and names there's a lot of new potential information opening up! I imagine we'll have a lot of unique enchanted weapons, items and enemies to look forward to!