Author Topic: LORE: Delvers Guilds  (Read 1894 times)

Ryan Baker

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LORE: Delvers Guilds
« on: December 31, 2014, 01:13:01 AM »
After working on these off and on for a long time, I think I'm ready to make some more final announcements of the guilds in the Delvers' world.

My thought is that these change(d) throughout the mythos' history, and therefore may not be consistent in name or constituent classes from game to game if we ever make a sequel or expand the universe.

***Important note: While this may not be reflected in Delver's Drop since the character colors are already nailed down, the Assassin is moving from the Hangmen Hoods (Rogue's) guild to the Night Striders (Huntsman's) guild. The Assassin fits better with hunters, trappers, and snipers, who are all "glass cannon" classes that use stealth and kill from the shadows, but are not as effective on the front-lines. Fast, high chance of critical strikes, but low defense.

On to the classes!

----------------------
1. The Hangmen Hoods

Motto:
"The thumb on the scales of life and death."

Color(s):
Magenta and Silver

Distinctions + Skills:
Deception, thievery, outlaw justice, Robin-hood tactics (rob from the rich to feed the poor)

Possible Classes:
Rogue, Catspaw / Alleycat, Burglar, Hoodlum, Spy, Executioner / Headsman, Fencer / Swordsman, Highwayman / Bandit, Headhunter / Bountyhunter, Sellsword
[EDIT]
Maybe removing Executioner / Headsman, and adding Pirate / Buccaneer / Freebooter, Sewer Rat, and Jailbreaker

----------------------
2. The Sword Scars

Motto:
"Bleed. Succeed."

Color(s):
Red and Bronze

Distinctions + Skills:
Ignoring pain to succeed through brute strength and berzerker rage.

Possible Classes:
Gladiator, Warrior, Marauder, Trooper, Man-at-Arms, Champion, Tank, Bull, Minotaurian (not actually a minotaur, a human wearing a bull helm)
[EDIT]
Maybe adding Executioner / Headsman

----------------------
3. The Night Striders

Motto:
"Eyes watchful, wings silent, talons deadly."

Color(s):
Green, Brown

Distinctions + Skills:
Hide and use stealth, then suddenly kill with cold precision and a high chance of critical strikes. Glass cannons.

Possible Classes:
Hunter / Huntsman, Tracker / Trapper, Stalker / Strider, Sniper, Slayer / Deathdealer, Assassin / Shinobi

----------------------
4. The Tower Watch

Motto:
"Beacon at sea, shield of the shore."

Color(s):
Teal

Distinctions + Skills:
Temple warriors by the sea, who use wind, water, and earth magic to defend themselves and others.

Possible Classes:
Knight, Templar, Chevalier / Cavalryman, Paladin, Sentinel, Crusader, Tower, Rook, Gatekeeper, Sage (aka Gandalf)

----------------------
5. The Bone Wardens

Motto:
"Better to lose a leg than gain a grave-maggot."

Color(s):
Gray, Purple.

Distinctions + Skills:
Hard-nosed healers who can protect and buff (with some downsides - icky leeches!), and may also get in the fray to amputate enemies. (See Dr. Zed from Borderlands.)

Possible Classes:
Medic, Sawbones (Masked Doctor), Gravemaster / Gravedigger, Crypt Keeper / Tomb Master, Exorcist, Excavator, Eviscerator, Coroner, Witch Doctor ( ? ), Malpracticer, Leecher

----------------------
6. The Searing Winds

Motto:
"Ready, aim, double-prime, triple-check, combust." <--kind of weak, subject to change

Color(s):
Navy, Red, Gold

Distinctions + Skills:
Military alchemists and masters of guns and explosives who over-complicate everything.

Possible Classes:
Concoctor, Tinker, Musketeer, Alchemist, Bombardier / Cannoneer, Cuirassier, Gunslinger / Gunner, Sharpshooter, Artilleryman, Bomber, Demolitionist, Arsonist, Fusilier

----------------------
7. The Forge Blazers

Motto:
(Haiku)
"In hedge we reside,
Elements we bind and loose,
Mysterious goose."

Color(s):
Brown, Gray, and everything else

Distinctions + Skills:
Eccentric mad scientists of the elements with some melee combat ability.

Possible Classes:
Channeler, Wielder, Torcher / Torchbearer, Brandisher, Elementalist, Vulcanist, Blazer, Dervish, Wize, Mage, Forgemaster / Forgekeeper

----------------------
8. The Dawn Fellowship

Motto:
"We tend the tree grows 'round the nest, born of Heart and Ichor bless'd."

Color(s):
White, Green

Distinctions + Skills:
Peaceful clerics and miracle healers, who may take up arms in melee combat to defend others. Attuned to regenerative (and sometimes offensive) plant magic.

Possible Classes:
Apothecary, Monk, Cleric, Orator, Wonderworker, Arborist, Saint, Hermit (Lumberjack)

----------------------
9. The Wild Beloved

Motto:
"The beasts clothe, the birds herald."

Color(s):
Brown, Pink

Distinctions + Skills:
Feral (yet civilized) nomads, friends of animals, summoners, and skin-changers.

Possible Classes:
Beastkeeper / Beastmaster / Beastbinder, Skinchanger, Shaman, Druid, Beastbane, Huntmaster / Wild Hunter, Predator, Summoner, Spritecaller

----------------------
10. The Pale Whisperers

Motto:
"We scry beyond the pale."

Color(s):
Violet, Fuschia, Chartreuse, etc.

Distinctions + Skills:
Sorcerers and enchanters who summon spirits and sap life energies, and inhale and imbibe enchanted substances to gain (or focus, or simply deal with) offensive spiritual powers. Horrible at direct combat.

Possible Classes:
Illusionist, Medium, Sorcerer, Conjurer, Necromancer, Darkworker, Spectre Caller, Shadow Walker / Shadow Dancer, Murmurer, Glamourist, Seducer, Tempter / Temptress

----------------------
11. The Compass Hearts

Motto:
"A way to find 'round every red thorn."

Color(s):
Tan / Gold, Rust

Distinctions + Skills:
Sometimes bumbling, sometimes highly skilled, they are wayfinders, scribes, and tacticians.

Possible Classes:
Cartographer, Illuminator, Wayfarer / Wayfinder, Scribe, Tactician, Commander, Delvemaster

----------------------
12. The Gilded Smiles

Motto:
"Song is our longbow, laughter our dart, to tickle your secrets, and purloin your heart."

Color(s):
Teal, Gold, Red, Violet

Distinctions + Skills:
Performers, artisans, courtiers, and charmers who deal in secrets and distraction with their enemies, but warm the hearts and rally the spirits of their allies.

Possible Classes:
Harlequin / Jester / Fool, Courtier, Bard, Acrobat, Dancer / Ballerina, Firedancer, Firebreather, Hoop Dancer / Blade Dancer, Dramatist / Thespian, Masker / Mummer, Ventriloquist / Puppeteer

----------------------
13. The Lost Labor Guilds (not a true guild)

Motto:
"Brow-sweat is our meed."

Color(s):
Gray, White, Tan

Distinctions + Skills:
Guilds of workers (and beggars) with no ancient secret skills.

Possible Classes:
Butcher, Angler, Plowman / Farmer, Stablemaster, Kennelmaster, Shepard, Cattlemaster, Gambler, Vagabond, Beggar
« Last Edit: January 01, 2015, 11:49:14 PM by Ryan Baker »

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Ryan Baker

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Re: LORE: Delvers Guilds
« Reply #1 on: December 31, 2014, 01:17:12 AM »
You can probably figure out which is which :)

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Zillie

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Re: LORE: Delvers Guilds
« Reply #2 on: December 31, 2014, 03:24:58 PM »
Once we've nailed down the icons/symbols/flags for the guilds, you can expect them to be posted here, as well.
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Vasae

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Re: LORE: Delvers Guilds
« Reply #3 on: December 31, 2014, 05:55:01 PM »
Not at my work computer but would it's cool to see how the names have changed along with some of the color choices and all that stuff. Can't wait to see the symbols.

Doomspeaker

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Re: LORE: Delvers Guilds
« Reply #4 on: December 31, 2014, 07:48:17 PM »
Quick input:

- Pretty solid.
- Bonewardens FTW
- Why is the Executioner in The Hangmen Hoods guild? The name says that class either has a professional job of executing people or it's some group that really loves striking down people. The only way I could see this working is them taking justice into their own hands by executing death sentences on people that become a target of the Hangmen. That would be a pretty dark class.


Ryan Baker

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Re: LORE: Delvers Guilds
« Reply #5 on: January 01, 2015, 12:59:59 PM »
Yeah, I'll admit that might be a weak link. The executioner would make more sense if the Assassin and Slayer were back in the Hangmen Hoods. Or it might make more sense if I removed some of the outlaws from the HH and put in something else related to justice... but then you almost have to remove the Rogues. So what if you think about it this way - the Executioner is hired by a court or other judicial body to carry out sentences that have gone through due process. Obviously no legal system would be perfect, and could be corrupt, but the Executioners and the HH guild as a whole might stay away from any cases that seem rigged or unjust or generally controversial. Still a bit of a stretch... and the courts might also find Rogues and Highwaymen guilty of thievery, so would the Executioner have to kill them? That messes things up quite a bit.

What if you thought of the Executioner like V (from V for Vendetta)? There's some other character I'm thinking of, too, but failing to remember whom. Basically if an Executioner shows up for you, he would say "For obstruction of justice, crimes against humanity, and XYZ other crimes I do hereby sentence you to death," and then take your head off. Or could be a little like the Judges from FFTactics Advance - where if an enemy doesn't follow the laws of the land (in combat) they would get bonus attacks against them?

[EDIT]
Kind of like a Simon-Says game in combat... "Don't use magic or I get a bonus attack against you." That is moving away from Executioner to some kind of weird luck-based class, where they roll a die to determine what enemies can and can't do...
« Last Edit: January 01, 2015, 11:21:56 PM by Ryan Baker »

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Re: LORE: Delvers Guilds
« Reply #6 on: January 01, 2015, 04:04:16 PM »
So the Executioners are like Judges?

Ryan Baker

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Re: LORE: Delvers Guilds
« Reply #7 on: January 01, 2015, 09:41:11 PM »
Yeah, like Judge Dredd :)

Dunno, I'm just kind of brainstorming.

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Vasae

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Re: LORE: Delvers Guilds
« Reply #8 on: January 01, 2015, 11:27:55 PM »
Yeah, like Judge Dredd :)

Dunno, I'm just kind of brainstorming.

That's what I meant yeah! Always fun to see the brain storming!

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Re: LORE: Delvers Guilds
« Reply #9 on: January 01, 2015, 11:38:39 PM »
We could shuffle executioners over to the Sword Scarred pretty easily. I would really like something else interesting for the Hangmen Hoods though... something that says "higher offense, but a little slower" compared to the rogue and other classes. Maybe something about where this outlaw would live... a Sewer Rat? Jailbreaker? or maybe just a straight-up Pirate? (Pirates are overdone though... but never cease to be cool). Jailbreaker is making me think of a big thug who uses a ball and chain as a weapon. And Sewer Rat just seems really different compared to our other class ideas, which could be a good thing.

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Ryan Baker

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Re: LORE: Delvers Guilds
« Reply #10 on: January 01, 2015, 11:41:31 PM »
P.S. I added leeches to the Bone Warden's repertoire... possibly even a Leecher class. I'm pretty proud of that one  8)

Also - no outcry about moving the Assassin? Anyone disappointed in that, or does everyone like the change?

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Re: LORE: Delvers Guilds
« Reply #11 on: January 02, 2015, 01:17:58 PM »
No outcry on the Assassin at all? Why? Because assassinating people is really on the fringe of what robin hood esque guilds would do. Pretty similar to the Executioner in that regard. Putting her to the hunter etc is easy to accept, because it also gives the Assassion a reaon to kill outside of client work, which is again, kinda dark (big game hunter: human version) but imagineable.

I'd like teh executioner in the swords and scars guild indeed.

Jailbreaker sounds good. For the lore I suggest something like a fungitive that dedicated their life to freeing other people? If that's too ofbeat, which I think it is, Sewerrat sounds like a class full of potential. Could be anything, from a plague master to a tunneler to a guerillia fighter.

 

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