I see, are there other humans on "Earth" that don't adhere to this lifestyle or do the Guilds dominate the culture/countries within the world? Or are there other Guilds that those not from the 12?
Yes, I would say Delvers are <1% of the population. Most people are just peasants and farmers and such, as you would expect. There are 2-3 large kingdoms (still refining these ideas, names, etc), which have different styles of government and belief systems. One is more religiously ruled, based on a somewhat self-important view of the Sun Goddess as creator of mankind, and her "favoritism". Another is more humanistic, but focuses on the gifts and inventions of the Moon God - the rely more on magic and "technology" such as it exists, and their manipulation. That's about all I've got on them so far. Each would have its own political structure, rulers / ruling party, military with knights, etc. So there may be "character classes" so to speak within these socio-political structures that have nothing to do with the Delver Guilds. The Delvers are seen as sort of pagan/mystics whose calling may be thought of as heresy or idiocy depending on who you ask. But many of the common folk, less polluted or motivated by the prevailing socio-political structures, remember the legends of how the Delver Guilds were raised up, and may help them if they can. But many also fear them, because they can be unpredictable, dangerous, or just plain weird.
So the Golden Ancients that The Glint King is from or is he/it/she also a lesser version of the original people who existed on Erdroth? Also, who created The Golden Ancients or is that something we'll learn in the game?
The Sun Goddess created the Ancients, possibly with help from some other Orb Gods. The rest about the Gilt King may be spoiler-y, so I'll hold onto it for now
So the Orbs are less metaphorical in this sense, being the vessels these Gods came into the non-Murk world. So the Orbs are also less planets and more like floating cities within a shield that keeps them safe from the Murk? Or do the Orbs have to deal with Murk getting in? Also hurray potentially having a good idea!
The orbs are spherical-ish, or were originally spherical before they "hatched". Imagine a sphere or egg-like shape floating just above (and repelling) the Murk ocean below it - kind of pressing into it but simultaneously repelling it so it floats just above the surface. The bottom of this orb or egg is pretty much perfectly spherical and smooth, with some texture or design, maybe some portals that can be opened, but under most circumstances sealed up tight. Toward the "equator" of sorts on the egg, halfway up, you might begin to see structures emerging that look more like a city or castle or fortress, or maybe like more natural forms (trees, rocks, etc) depending on the God and what has happened throughout history. Some of them are more like normal planets (forests and oceans) and others are almost all rock, caves, dwellings, and buildings. It is in this zone, above the "equator" for the most part, that people would live. One important thing though is that gravity is always down toward the Murk. So some of these Orbs may be layered horizontally, with each slice being habitable or something like that, and pathways up and down from one layer to another.
At the top / center of the orb, there would be a temple or "livable" structure of some sort - could be castle spires, tree-like forms that can be lived in, etc. This makes up the God's temple home, and the God lives somewhere inside - possibly residing at the castle, or possibly deep inside of the center of the orb, buried way below the temple. Either way, they are sort of physically linked to the Orb, and although they can theoretically "detach" and go elsewhere, they seldom if ever do. So if you were in their "throneroom" as it were, it would be like a great humanoid-ish being with lots of architectural elements, sort of melding into the structure of their throne, and/or into the floor and building itself.
The orbs would also have defense mechanisms against attack from the Murk Ocean - whether Murk beasts (Scourges) or invading peoples crossing the Murk Ocean.
So the Pylars are less physical things, are they omnipresent if not omnipotent? Meaning, are they always around regardless of where in the Universe you are or do they dwell somewhere like Flourish and the Murk Sea? And it's interesting the Orb Gods are more mortal, so they continue to be closer to the D&D Gods/Norse Gods even if killing them would be difficult to do.
Yes, the Pylars are pretty much omnipresent, but they do not have "jurisdiction" everywhere or in everything - so I guess it's just limited omnipresence. You do bring up a good point that Flourish "lives" in the Murk Sea, but that's supposed to be kind of metaphorical (since Flourish doesn't have a physical body anyway), in that the true creative potential of the universe is "locked up" in the Murk... which is a great mystery that the religious minds of the world debate, because Flourish's influence is still visible with things being born, growing, etc and new beings coming to be. However, the idea is that the universe could have been so much more if things hadn't gone awry, and Flourish, the true source of creation, had not fled into the Murk Sea, locking her fullness away from the other Pylars and our side of the universe.
Do the Brood and the Flock come from the same place or were they created by separate forces? Also, since we know of the Unicorn, are all the Celestial Beasts somewhat fantastical or is there a broad swathe of Semi-Divine creatures plying the world? Do the creatures you mention below (The Spider, the things in the Murk) count as Celestial Beasts or are they some kind of order beneath them to weak to exist within the over-arching power structure?
Hm... maybe spoiler territory again, but I'll tread carefully. The Brood and Flock all have the same origin (kind of). Maybe we'll leave it at that?
There are about 8-9 of the "Goldenhost" or Sun-born Celestial Beasts, and come in the form of warm-blooded animals (mostly mammals), but as I mentioned before they are kind of these planet-sized behemoths and more abstract, like Shadow of the Collosus. So when I mention the "Unicorn," please don't imagine a prancing fanciful pony with a rainbow tail
Imagine a giant planet-shattering rhino-horse-dinosaur thing made of stone and gold, whose Splendor "horn" can disrupt the Murk temperament, thereby turning Murk into Shard and creating celestial mountains.
The "Ornamentors" are sort of their younger cousins, and come in the form of insects - probably about 5 of these including (originally) the Spider)
The Scourges (Celestial Murk Beasts) are fewer, and are on the same order of power as the Goldenhost Celestial Beasts, but obviously come from the Murk and are chaotic. They take the form of cold-blooded beasts and other nasty things.
So the Power Structure could be described as something like so?
Aha! I've just been working on the power hierarchy of all living beings!!! Will post soon
Do these Emissaries factor into the "religions" of the Guilds or are they merely there to be physical representations of the will of the Pylars.
Not sure yet... I do see them as somewhat separate from the Pylars, kind of more like guardian angels that "represent" the Pylars. They would lend the Delvers aid, and gave them secret skills, but I wouldn't go so far as to say they are a religion. The Delvers may call to them for aid, but they may call out to the Sun-Mother as well. The Sun-Mother would be a more religious "prayer," while the call to the Emissary would be more of a "hey help a Delver out" - I guess kind of like a Catholic praying to/through a particular saint for a specific type of aid.
So one could, perhaps, see a being from one of the Orbs on the "Earth" or is it some kind of cosmic backwater no one wants to visit for fear of getting taken by the Nyx or falling into The Spoil? Is the Delver's Drop Earth the Wild West? Are we playing in a Fantasy Cowboy Bebop?
Haha, well there might be some Bebop out on the Shard Worlds (or I'll probably call them Bone Worlds). I would say the Earth is kind of this epicenter of constant struggle - since the Unicorn/Serpent are the most major celestial beings to die. So really, both the Orb Gods and their subservients, and the Murk beings (to the extent that we know about them) see their death(s) as a kind of tragedy in one way or another. I would say that while some beings in the universe may be cynical about it, most everyone knows that the universe would be a better place if Erdroth were healed and the Unicorn brought back to life. And the Dragons would obviously want their progenitor the Serpent to come back to life as well. But a lot of beings, and even some gods, have given up on it.
As for distance:
The Orbs are so far away from each other that you probably couldn't see anyone with a telescope, but you could vaguely see some city structures and whatnot on other orbs/planets. Some would be too distant though. I would say that the Sun, Moon, and 1-2 other planets could have visible city structures if looked at through a powerful telescope on Earth. The other planets would be too far.
1. So only the Orb Gods travel or are there wild people out there who dare the trouble and terrors of the high Murk Seas?
Yes, there are a lot of people who, at least at some point in history, migrated between the orbs, and may even live on a random asteroid here and there (Bone Worlds). But during Delver's Drop, there is no interstellar travel (or at least none involving earth), and humans are mostly forgetting or just not caring that there are other beings in the universe.
2. Could you perhaps give us an deeper explanation on the Scourge? The Brood and them are separate, or does The Scourge not exist anymore and only their progeny live on under the Murk Sea? Also, if Insects aren't part of The Scourge what existence do they hold?
The Scourge were/are rarely seen, and are mostly ancient myth in the Delver's Drop era. They returned to the Murk a long time ago and have not resurfaced in living memory.
The Brood and insects are sort of half-breeds between the Goldenhost beasts and the Murk Scourges... there are a lot of other half-breeds as well. Basically all of the Monsters in Delver's Drop are some kind of intermingly. A wolf would be mostly descended from the Goldenhost beasts or their "DNA" in the unicorn's body, but has been reduced to a mangy animal by Spoil contamination on Earth/Erdroth. Anything reptilian / amphibian / fishlike / crablike is probably descended from the Scourge, or the Serpent's body in a similar way. The Gobels are a direct product of Spoil mutations, that have somehow grown intelligence (just not very much of it). The Nyx are a special amalgamation, created by a unique set of circumstances in the Spoil.
3. I think this is the first time you've brought up The Spider. What is it exactly?
Used to be an Ornamentor, and created tapestries in the Sun-Goddess' temple. (think solid medieval tapestries). But when these were destroyed and left in tatters (like a spider web), the Spider went sort of mad and drank from the Murk Ocean, and was filled with poison. Similar things happened to other Ornamentors that fell to become poisonous or harmful insects/arachnids, or perhaps some simply followed the spider.
I see! So the dream of building a moonshell Nautilus to plumb the depths of The Murk Sea is right out then. Good Bye Captain Twirly Beard. In seriousness, it's interesting that The Sun Goddess can go into the Murk Sea and visit one of the Pylars. Does that mean that the Pylars and the Orb Gods keep tabs on one another? Or is this a special case between Euphoria and The Sun Goddess?
Well I do really love the idea of a Moonshell Nautilus
If I were to do something like this, I would probably work with the "wormholes" in the Murk. Imagine a whirlpool in the Murk sea that can suck down a vessel. If the vessel can navigate or survive this, they might be able to find something underneath or "inside" of the Murk...
That's probably how I would do it if I were to write a story about it
The Pylars keep tabs on everything, and the Orb Gods obviously have to follow the Pylars' laws (like gravity), and I suppose they could talk when they need to chat it up
But it's a mystery to humans!