A race of humanoid beings that have taken on aspects of other lifeforms that have decomposed in their swamps.
As a German this puts Doppelgänger or Wiedergänger (which is even more fitting) into my mind.
I'm liking this idea a lot, if we go with a mutated word I think part of Wiedergaenger should definitely be used. Reading that also made the term Widdershins come to mind, which is described as such:"The use of the word also means 'in a direction opposite to the usual', and in a direction contrary to the apparent course of the sun. It is cognate with the German language widersinnig, i.e., 'against' + 'sense'. The term 'widdershins' was especially common in Lowland Scots."
Taking the meaning more figuratively, going against the norm of something fits pretty well with the fear/hatred humans have of these "Abominations" so "Widdershins" or "Widersinnig" also has the potential to make a good name for this new species. Not only that, just bear with me for another minute, I'm gonna mix this into some potential DDrop lore in a sec:"Witches were known to use Widdershins, the counterclockwise motion in casting stronger spells...
...Because the sun played a highly important role in older religions, to go against it was considered very bad luck for sun-venerating traditions."
This brings some interesting ideas to surface for me. The Witch was one of the potential classes shown in early concept art when the game was still in its "Bump RPG" form, and I know at least one person who was really hoping to see Witches in the game (You know who you are!). Perhaps Witches, or at least a certain unique group of witches, could be represented within this species?
Maybe they would look like more stereotypical scary witches, the kind with more villainous appearances; raggy clothing, big, hooked noses, unnatural green skin, long, stick-like arms and legs, maybe hunchbacks for good measure? Or maybe they could look perfectly normal, and were just cast out with the other creatures, deemed as "Abominations" by the humans because of their abnormal powers? I think we might have a decently interesting bit of lore for an exiled group going on here! I also really like the idea that counterclockwise movements were thought to allow them to cast stronger magicks. Maybe even a potential game mechanic?
One last, not so deeply thought out possibility would be the idea of going against the sun being very bad luck in older religions. Maybe this could somehow be connected to Radiant? I know it doesn't necessarily parallel to the sun, but maybe Witches or even Abominations in general are cursed by the potentially dark powers that brought them to life, and direct contact with Radiant enchanted materials and beings do them great harm? I'm trying to offer as much with this idea as I can, so please guys, add your own thoughts to this. So long as I'm not being too invasive to other aspects of the plot and existing lore of the game, (I really hope I'm not being that guy here D:) if this could help grow the lore of DDrop even further, it might make discovering more about the world just that little bit richer, which is excellent for everyone involved in my book.
So essentially, with "Wiedergaenger" and "Widdershins" we can add even more possibilities to the name list, maybe "Wiedershins" with "Widders" for short as a term used by humans? Again, any added ideas would be awesome to hear! I'm done for the night.