Author Topic: Delver's Drop Official Art - WIP  (Read 20098 times)

Ryan Baker

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Re: Delver's Drop Art - WIP
« Reply #15 on: November 19, 2013, 10:58:33 AM »
A little teasy-tease of the upcoming Kickstarter postcard...

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Vasae

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Re: Delver's Drop Art - WIP
« Reply #16 on: November 19, 2013, 11:06:44 AM »
Oh man that is so good!!

Quady14

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Re: Delver's Drop Art - WIP
« Reply #17 on: November 19, 2013, 11:13:34 AM »
I like how the Assassin is leaning in through the bars, trying to see what the Rogue is writing. XD For being prisoners they've all got pretty vibrant personalities. It's what I love about em!
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Re: Delver's Drop Art - WIP
« Reply #18 on: November 19, 2013, 01:02:12 PM »
Looks good.

The elementalist looks like the Arnold Schwarzengger of mages. xD


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Re: Delver's Drop Art - WIP
« Reply #19 on: November 19, 2013, 01:10:53 PM »
That's what makes him so fantastic XD
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Re: Delver's Drop Art - WIP
« Reply #20 on: November 19, 2013, 03:27:17 PM »
This really makes me hope that he's a true battlemage engaging in melee combat.

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Re: Delver's Drop Art - WIP
« Reply #21 on: November 19, 2013, 04:06:43 PM »
If I recall the Elementalist is going to be a mid/close ranged weapon user. Something about "elemental after effects" when using staves.

Deltius

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Re: Delver's Drop Art - WIP
« Reply #22 on: November 19, 2013, 04:23:21 PM »
Looks awesome!  Love all the different personalities they have!
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Ryan Baker

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Re: Delver's Drop Art - WIP
« Reply #23 on: November 25, 2013, 05:35:22 PM »

Pixelscopic Co-Founder, Vision Director


Quady14

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Re: Delver's Drop Art - WIP
« Reply #24 on: November 25, 2013, 05:50:13 PM »
Now that's a Gladiator who knows a good meal! Let's hope he doesn't mind sharing it with the giant-mawed beast creeping up behind him >=D
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Re: Delver's Drop Art - WIP
« Reply #25 on: November 25, 2013, 06:35:58 PM »
Yeah, thanks gladiotor for sparing my life.  :P

Ryan Baker

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Re: Delver's Drop Official Art - WIP
« Reply #26 on: December 19, 2013, 01:57:37 PM »
Here is the "Test Sickle." Say that out loud a few times. When Zillie told me you guys wanted me to post the "testsickle" on the forums, I asked him "the WHAT?" about 5 times before I figured out what he was talking about.

Anyway.

The purpose of this image was to create a made-up weapon that used every possible "material" type that we will colorize. The materials are:
• Main metal (blades)
• Inlay / Stone / Secondary Metal
• Wood
• Corrosion / Tertiary Metal
• Cloth
• Gems / Glow / Glass
• Rim Light


Any part of any weapon can have the above materials, and our Photoshop Action set automatically colorizes them into 5 different color sets. These color sets are just numbered 1-5, but they can generally be thought to be:
1 - gold, aka precious or seemingly precious
2 - silver, aka semi-precious
3 - purple, aka irons and some precious
4 - gray/blue, aka steel and others
5 - red, aka rust or lower tier

The above color schemes will be further tinted by the game to create somewhere around 20+ unique materials. The final image will show those tint colors.

PROCESS:

Image 1 (below) — this is the original "key color" version of the weapon, as painted by the artist.


Image 2 (below) — the action turns this image into a black and white version after selecting each "material" color range via the photoshop menu option Select > Color Range > Blues (to select the pure blue color areas of the previous image), and then doing that for each other color (red, yellow, etc).



Image 3 (below) — Using Gradient Map adjustment layers, each set to mask out one of the previous color range selections, we auto-colorize each "material" on the weapon to remap it to one of our 5 color sets. This is color set #1, aka gold.



Image 4 (below) — set #2, aka silver


Image 5 (below) — set #3, aka purple


Image 6 (below) — set #4, aka gray (steel)


Image 7 (below) — set #5, aka red (rust)


Image 8 (below) — and finally, this is the full sheet of materials and tints. The top row are the above material color sets #1-5. The columns below these are the tinted versions of each. The box to the left of each weapon set shows the color it's getting tinted with. Material names refer to metals only, but we will also have material names for stone, wood, cloth/fibers, etc.

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Re: Delver's Drop Official Art - WIP
« Reply #27 on: December 19, 2013, 04:33:26 PM »
Some vibrant weapon colors in there, I love it! XD

That is a sweet-looking test sickle by the way.

Can we have a joke Scythe called the Test Sickle now? Item description: "The WHAT?" :P
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Zillie

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Re: Delver's Drop Official Art - WIP
« Reply #28 on: January 10, 2014, 05:07:15 PM »
Got a little something for the Delver's
UI / UX Design at Pixelscopic. As for now, the forum stuff hates me and keeps demoting me to Early Access instead of a Pixelscopic team member. Don't worry though—I'm a legitimate employee.


Vasae

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Re: Delver's Drop Official Art - WIP
« Reply #29 on: January 10, 2014, 05:08:19 PM »
Oh how you tease.

 

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