I'll include the advice to be careful about exclusive content in my updated guide.Galactic Princess
is a 2D pixel art game where you captain a smuggler ship and engage in combat with other ships.Heart&Slash
is a 3D brawler with a focus on weapons.
I actually had trouble to get onto Kickstarter today due to an error message. The status page
says "Investigating" for February 14th.
About Hive Jump
The graph looks like a campaign that isn't at full speed yet. There is not many days of data. It is after the first week that the trough period begins.http://imgur.com/MEk009c
Their thumbnail is great. The pitch video is efficient at the start and while it is slow in the middle it still has good content. The constant gunfire popping sound effect feels good. Skimming over the project page I saw no fatal flaws. The developer is showing enough communication with backers.
February 13th was when the project shortlink starting seeing better numbers for being shared. Twitter is the dominant contributor of click.http://kck.st/MGqqEp+
(The URL doesn't like to be properly parsed here for some reason)Hive Jump
needs to do more promotion like posting to Screenshot Saturday
. I only see two related Reddit posts 1 2
, but those were not in subreddits I would go to lfirst like /r/kickstarter. Even mentioning Kickstarter in the title will get a post downvotes in /r/gaming and /r/2Dgaming only has 110 subscribers. There is list of gaming subreddits
There was an IndieGames.com mention
and a few other blog posts but nothing huge yet for coverage. It was good to see that there was some day 1 coverage. A blogger posted a critique
. I agree on the point of the Twitter being new. I'd rather see a campaign with a goal too high than too low and a console version is an increase in scope. The timing of the campaign is good, but there is just the problem of a few giant campaigns right now like Unsung
soaking up attention.
If the game is as playable as it looks, then there is the opportunity to send the alpha to high profile Let's Players that record in groups like the guys at Steam Train
. By using Sprite Lamp, they could also try to get some support from that community. Linux support often means Linux gamers will be adding it to wiki lists and Linux gaming bloggers mentioning it eventually.
A good practice is to track the number of views they are getting for their pitch video.
If they can get to 500 backers their chances go up, so that could be a short term goal to focus on. They are 17th in popularity for the active Video Game projects which is not bad. At their current momentum I don't expect them to make it over 70%. The Kicktraq trend is less than 30%. Next Monday I would expect to see an increase in momentum because some big campaigns will be over. The per backer average pledge is $31.17 that is a bit high. It looks like they will need to aim for over 2,000 backers overall to reach their goal. If they can do well in the Kickstarter trough they could make it, but that will need more exposure.