Author Topic: Delving into Kickstarter. Discussing active crowdfunding campaigns.  (Read 423214 times)

nagatopain17

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #270 on: August 02, 2014, 09:49:29 PM »
Just as a quick update on a game i previously mentioned, Dungeonforge has been fully funded. ( No small thanks to somebody donating over 3k to push it that far... wow. ) In case anybody was interested but worrying if it would make it or not, here's the link to the campaign. The dev ( or devs? ) already have purchased the tickets they needed to get back stateside into the same working area to keep going. I have hope for the future, and cant wait to see where they go. :)

https://www.indiegogo.com/projects/dungeonforge-keep-the-dream-alive--2/x/8032688#home
"99 little bugs in the code, 99 little bugs, take one down, patch it around, 117 little bugs in the code."

Coby

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #271 on: August 06, 2014, 09:49:27 AM »
Our friends (and former colleagues) up at Graphite Lab are now back for round 2 with their game Hive Jump. They've overhauled a lot of things in the game and in their presentation and I don't see many ways they could improve their pitch.

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nagatopain17

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #272 on: August 06, 2014, 08:06:20 PM »
Found a really cool looking side scrolling game if you like those. It almost reminds me of Trine in some ways, if you like that style of game. It's called Woolfe - The Red Hood Diaries and it's a new twist on red riding hood that looks really cool. It makes her the heroine and "corrupts" other traditional fairy tail characters like Pinocchio and such. :D

https://www.kickstarter.com/projects/45588301/woolfe-the-red-hood-diaries
"99 little bugs in the code, 99 little bugs, take one down, patch it around, 117 little bugs in the code."

crinaya

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Zillie

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UI / UX Design at Pixelscopic. As for now, the forum stuff hates me and keeps demoting me to Early Access instead of a Pixelscopic team member. Don't worry though—I'm a legitimate employee.


LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #275 on: August 07, 2014, 11:08:41 PM »
A wave of new projects launched.

Hard West is an isometric 3D tactics game with a strong teaser trailer.

Comatose is a psychological first-person horror game.

Albino Lullaby is another first person horror game. This one has some interesting level design.

Caverns of Travencore is a 2D action roguelike.

A Rite From The Stars is a 3D adventure game with a demo.

Fallen: A2P Protocol is an X-COM-like game.

Super Galaxy Squadron is a shoot'em-up.

Kôna us a first person survival game set in a Quebec Winter.

The Sun Also Rises is a 3rd person exploration game about soldiers.

Bears Can't Drift is a 3D cart racing game.
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Quady14

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #276 on: August 08, 2014, 12:05:57 AM »
A friend of mine showed me Albino Lullaby, the creepy malformed faces remind me a little of the Glukkons from the Oddworld series. Very freaky.
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LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #277 on: August 10, 2014, 12:33:55 AM »
Tetropolis is Tetris combined with a Metroidvania.

Bolt Riley's reboot was funded. I thought it wasn't going to make it at first. It has $11,236 in unallocated funding that is approximately 35% of what they raised. It should not be used as an example for how to properly reboot a campaign.
http://i.imgur.com/JibDCJ9.png

HiveJump's graph shows really steady growth over the last 3 days. It is a bit eerie.
http://i.imgur.com/j4dDMSw.png
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LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #278 on: August 14, 2014, 01:11:25 AM »
Not many good projects launched this week. Gamescom is happening.

A Night Trap campaign is causing drama.

I'm starting to share an Imgur post around as part of Ray's The Dead's marketing push.
http://imgur.com/gallery/7DUYF/

One of the more difficult steps in designing rewards is deciding how many slots an early-bird tier should have. Too few and it might not give much traction at the start. Too many and the project will be less efficient at getting funded until the early-bird is depleted. There is the recent concept of a time-limited early-bird reward tier. A date is set for the reward tier to expire and after that the number of available open slots is reduced to zero. A pre-launch marketing push and press on day 1 is required for this tactic to work well. The previous Ray's The Dead campaign had 444 backers on its old $12 tier. The time-limited reward provides an incentive for them to return on day 1 of the new campaign to keep that low price.

There is also version 2 of my Kickstarter guide getting closer to being ready. I have to keep the scope creep down.
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LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #279 on: August 18, 2014, 10:02:09 PM »
Ray's The Dead is now live. I have to hurry to get my guide ready to post.

I didn't have much time to look at it, but the growth for Hive Jump's reboot wasn't looking too healthy for awhile. It is starting to do better very recently. I hope they do make it this time.
http://i.imgur.com/jUQRIIA.png

Hotline Miami - Jacket Figure is an articulated figure based on the player character from its namesake.

Vagante is a co-op 2D action platformer. It is a bit like Towerfall in feeling when it shows arrows flying.

Nefarious has a villain as its main playable character.
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Vasae

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #280 on: August 18, 2014, 10:08:18 PM »
Vagante is a co-op 2D action platformer. It is a bit like Towerfall in feeling when it shows arrows flying.

I actually played the Demo for an Indie Brew. It's more like Spelunky honestly, meets a bit of Final Fantasy. I really liked it and can't wait for the full game.

Knight Pattern

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #281 on: August 23, 2014, 09:40:55 PM »
Vagante is really good, it really is Spelunky: RPG. Wizard is a pretty terrible class though.

Second game I've kickstarted, in fact.

LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #282 on: August 23, 2014, 10:23:42 PM »
Ray's The Dead is now working on stretch goals. It was the most popular active video game campaign for awhile on Kickstarter.
http://i.imgur.com/f3zzlaw.png

Jotun is now over. It had a good final 48 hours.
http://i.imgur.com/K28a2mT.png

It is really weird how I thought Jotun would be a tougher campaign than Ray's The Dead to run, but what actually happened is the opposit. It has been hard to get press coverage for Ray.

SUPER III is a 2D platformer.

Adventures of Pip is another platformer.

Moon Hunters Kickstarter campaign has been announced.

There are a number of significant changes to Kickstarter itself this month. There is a new search, thumbnails can now have rounded corners and project can pick a specific hour to end.
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LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #283 on: August 31, 2014, 04:13:27 PM »
Another PAX is happening.

The Dark Phantom us an ambitious 3rd person shooter. The graphics are good, but the music sounds like a really generic public domain track and the lip sync could be better. It has been sitting at 12 backers.

Outpost 13 is a pixel art horror game similar to the premise of The Thing.

Noct has an overhead thermal imaging camera art style to this 2D top-down survival game.

24 Killers has an interesting art style. I'm reminded on the atmosphere of some classic PS2 games. It has only 198 backers when I'm posting this.

Moon Hunters launched with no linux support, ending in the morning on a Friday and a hole in the rewards structure $70 jump to $115.

Adventures of PIP is an example of a rebooted project.

Eminence: Xander's Tales has a really good presentation, but the character art uses a vector style that casual mobile games have tired out. It only has 88 backers.

ZVR Apocalypse is a FPS set in a zombie apocalypse.

Fritz's update about why it cancelled was interesting. It was over its goal. Neverending Nightmares was mentioned in the comments section.
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LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #284 on: September 04, 2014, 12:37:36 AM »
PAX was brutal for the momentum of some campaigns. The dip was really visible.

Ray's The Dead announced its PS Vita support. It finally saw some of the coverage it should have had early on.

Hive Jump is close to its goal and its deadline.

It is a new month, so that means a new wave of projects.

Warlocks has an interesting art style.

Band Saga is musical roguelike. At the end of the video is a Kickstarter parody of the old SEGA screen.

CodeSpells has terrain deformation and altering the property of spells with a type of click-and-drag programming interface.

Carnivores: Dinosaur Hunter Reborn is a dinosaur hunting game.

LOOP: A Tranquil Puzzle Game actually caught my attention for being a project that reminded me of what projects felt like back in 2011.

Jazz Jackrabbit Revival does not look very good. Many warning signs.

Reassembly is a 2D space game with customization through assembling shapes. Its pitch video convinced me to back it.

Six Miles Under has 2D silhouettes of characters in glorious combat.

There is a 2D open-world game called Poncho. At 01:14 in the pitch it shows off an interesting background shifting mechanic.

Cube and Me is a pet simulator at first, then a combat RPG.
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