Elegy for a Dead World
is a new project from Dejobaan Games
. I did a critique for them before they launched.Black The Fall
has a dark atmosphere with an art style based on greys, blacks, whites and reds.Ascent
is another space game.Highlands
is a RPG with good art assets, but the pitch felt a bit akward.
I found the music for Combo Queen
was a bit catchy.Beyond-Human
has some interesting pixel art.
Very bizarre graph for Lost Homeland
. The unallocated backers number is spiking to 76% of backers. At first I thought it was an error.http://i.imgur.com/LCGzxeG.png
Yes. Yes yes yes yes yes. Miyazaki style artwork. Food. RPG. Iron Chef. Yes. I am in love immediately.
Glad you like it. It is doing very well for a campaign of its size.
Here is an infograph for Battle Chef Brigade
I see a good distribution of backers in the rewards structure. The numbers decline well from the $15 to $25 to $35 reward tiers. There are only 8 reward tiers, but the structure covers funding hotspots well like the $35 to $45 range and the $90 to $100 range. The distribution of funding is standard looking. The $45 tier is performing well with both the number of backers and the percentage of the funding it is contributing.
I look for steep drops in backer counts from one tier to the next. It is often an indicator of a problem with the rewards structure being able to upsell backers. If a reward tier is less than a fourth of the previous tier's backer count then I take a deeper look. This really only applies in the $1 to $100 range. Battle Chef Brigade
is doing well in the $1 to $100 range.
There is gap between the $95 and $495 tiers I would have liked to have seen the gap bridged if the launch hadn't been so much of a rush. One member of the team was awake for almost 48 hours
. A lot of that hard work went into the content of the teaser trailer used for the pitch video. The gap was left because there is the option to add more rewards there later and the rewards structure was good enough to get to 100% funded even with this gap. Now that it is fully funded the incentive to keep manipulating the reward tiers is to make it more efficient at reaching stretch goals. The problem is that it is difficult to find reward content that fits the three requirements of being worth those prices without adding physical rewards, inflating the minimum goal and fitting well with the game's design. I think it is better to focus more on add-ons rewards in this scenario. Backers at the $95 tier selecting add-ons can be the equivalent of having higher priced tiers. The physical rewards are currently t-shirts and posters which are items that can be sourced easily.
Growth slowed over its first weekend as expected, but what I didn't expect was such a huge surge on Monday. I though it would be funded by Friday. Tuesday September 30th was the best day for the campaign for new backers. Over a quarter of their current backers arrived on that day. The Kotaku article
was a big boost. For some reason Rock Paper Shotgun
has not posted yet. It felt like it used to be easy to get coverage from there in the past. The $15 and $25 tiers saw most of the surge.
The comments section has been doing well despite one tiny console flamewar. The daily numbers for comments is good. The Reddit posts I made with my LobsterSundew
accounts received positive upvote ratios. People are liking the art style and premise. Battle Chef Brigade
has been sitting at the top rank in popularity for active Video Game projects on Kickstarter. It still feels like the blog coverage has just started.
When writing this, the project had raised $42,069 (110.7%) from 1,487 backers. I see $20 to $30 as a healthy per backer average pledge amount for a campaign with a $15 pre-order tier. At $28 Battle Chef Brigade
falls within that range. There is a just $1,304 in unallocated funding. The Kicktraq page
is showing a trend to 532% funded. I don't see it exceeding $115,000. I think even that may be WAY too optimistic because the numbers are too good right now. It might do about $60,000 to 80,000 overall. Once the Kickstarter trough effect is visible, I should have a better idea of how well it will do. The attention sparked by the Kotaku article was a disruption that has delayed the trough.
With Ray's The Dead
it was hit hard by a reduction in the sense of urgency after it reached 100% funded. I hope that Battle Chef Brigade
's stretch goals will help motivate people to spread the campaign link around once they are shown to the public. Project updates will also become more important to maintain discussion about the game.