Author Topic: Delving into Kickstarter. Discussing active crowdfunding campaigns.  (Read 347851 times)

LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #60 on: May 01, 2013, 10:41:35 PM »
I found Timber and Stone very lack-luster. A great concept, poorly executed. Controls are clunky, UI is buggy (probably fixable) and the profession system is very flawed when married with the build/craft system. Hoping that Stonehearth will be better.


I actually haven't downloaded my copy of Timber and Stone so I don't know how it feels for me to play it yet, but I have watched two let's plays for it. Stoneheath looks to be much more further along in its development, has a larger scope, shows it can reach that scope and with the response it is seeing should develop into a very strong indie title. By many metrics Stonehearth will be the better game. If I were Timber and Stone's dev I would try add things to differentiate the game from what Stonehearth offers as both feel like they had the same inspirations.

Stonehearth's module system will be interesting to see how they implemented it when they provide info to the modders. The animation of animals and villagers fit the aesthetic very well. It should easily be fully funded before midnight as it is around $117,000 right now. It is performing similar to Castle Story's campaign that raised $171,843 on its first day.

A smaller project that also launched yesterday was the dungeon crawler TinyKeep that has an interesting part in its pitch video after the 1 minute 30 seconds mark where the procedural generation of the dungeon is visualized. Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

MasterPengwinn

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #61 on: May 02, 2013, 01:33:00 AM »
While not a Kickstarter game yall need to go check out Rogue Legacy. It looks like a VERY fun action platformer with rogue like elements. The game is apparently ready to be released they just need to be greenlit so they can push the game out. Go check them out and give them a vote on Greenlight.

HowlingLotus

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #62 on: May 02, 2013, 02:04:26 AM »
While not a Kickstarter game yall need to go check out Rogue Legacy. It looks like a VERY fun action platformer with rogue like elements. The game is apparently ready to be released they just need to be greenlit so they can push the game out. Go check them out and give them a vote on Greenlight.


Voted for and added to favourites the day it was put on greenlight thanks to a mention of it by Discord Games (Chasm). It looks like it has the potential for replayability even after playing it to death. Plus the addition of potty humour was a nice touch :P.

I know it might be considered a more laid back game, but Dog Sled Saga looks like a nice game to relax with. It has already reached its goal target goal of $6,000 and has its stretch goals up. I'm a sucker for anything animal related and my family has a Husky/Malamute/Shepherd. So naturally I backed it, and it also looks pretty good and something different.

wraithbone

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #63 on: May 02, 2013, 07:02:36 AM »
I actually haven't downloaded my copy of Timber and Stone so I don't know how it feels for me to play it yet, but I have watched two let's plays for it. Stoneheath looks to be much more further along in its development, has a larger scope, shows it can reach that scope and with the response it is seeing should develop into a very strong indie title. By many metrics Stonehearth will be the better game. If I were Timber and Stone's dev I would try add things to differentiate the game from what Stonehearth offers as both feel like they had the same inspirations.

Stonehearth's module system will be interesting to see how they implemented it when they provide info to the modders. The animation of animals and villagers fit the aesthetic very well. It should easily be fully funded before midnight as it is around $117,000 right now.


They said that  the module system will be a way of encouraging community additions. Also, I received word that Stonehearth is funded (100% in 3 days, not bad). Given that kickstarters tend to be linear they could get quite a lot for it, like 500k. Meaning I would have high expectations. Even if they end up with a bit of a saturation curve they could be hitting 200~250%. Though its still early days.

Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.


Indeed it does look very interesting. There seems to be a large focus on immersion.

For those interested TUG was also on Kotaku. That is where I discovered it. It is a 2015 delivery date, however, and that's quite a long time from KS to release.
I think the game shows promise of being a really polished experience. They have chosen a nice aesthetic, they have started to piece together some interesting core mechanics and they look like they have some sort of narrative in mind. The real icing on the TUG cake will be how it comes together.


Also Ive been coming across a lot of games made in Unity3D, for example, Planet Explorers, Timber and Stone, Leviathan Warships and Scrolls. What do you think of the Unity engine and its role in kickstarter games?


Dynimix

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #64 on: May 02, 2013, 09:54:59 AM »

Also Ive been coming across a lot of games made in Unity3D, for example, Planet Explorers, Timber and Stone, Leviathan Warships and Scrolls. What do you think of the Unity engine and its role in kickstarter games?

Actually, I think it is kind of a neat phenomenon that is occurring with Unity and Kickstarter.  As both of these projects cater to indie developers, I think it is quite fitting.  That is not to say that AAA projects cannot be done on either platform, Kickstarter is all about being independent in your projects (financially speaking) and Unity is set to a price and marketed primarily towards indie developers, while games like Dungeonland prove that it is capable of AAA experiences.

Knight Pattern

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #65 on: May 02, 2013, 07:05:21 PM »
Post Shovelknight I haven't honstly felt excited for any new project, I suppose the hype was just too much (for good reason though). Looks like Chasm is going to make it, but I decided against chipping in.

Quady14

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #66 on: May 02, 2013, 07:22:09 PM »
Post Shovelknight I haven't honstly felt excited for any new project, I suppose the hype was just too much (for good reason though). Looks like Chasm is going to make it, but I decided against chipping in.
^
I'm in the exact same boat, pretty excited for some of the new projects out, A.N.N.E. and Chasm and such, but after backing DDrop, Shovel Knight and The Reward in the past month or two, I want to sort of sit back and check out the cool projects coming out. I may want to support em, and I'll probably buy Chasm when it comes out, but my wallet can only take so much awesome in such a short amount of time.
(Name Contributor of Rauzdauer the Mulletworthy!)

Dynimix

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TheLazyGeek

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #68 on: May 03, 2013, 10:21:39 AM »
Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.


TUG looks to have a lot of great ideas that the devs want to do.  I'll be keeping an eye on it over the next week or two to see if they release any more info.

Skwiziks

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #69 on: May 03, 2013, 04:21:55 PM »
Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.


TUG looks to have a lot of great ideas that the devs want to do.  I'll be keeping an eye on it over the next week or two to see if they release any more info.


I'm willing to bet ten dollars on a game that sounds like something I've always wanted.

wraithbone

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #70 on: May 04, 2013, 12:46:20 AM »
Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.


TUG looks to have a lot of great ideas that the devs want to do.  I'll be keeping an eye on it over the next week or two to see if they release any more info.


I'm willing to bet ten dollars on a game that sounds like something I've always wanted.


It is a very good early entry point price. But 2015 is a long ways out.


I am stoked about this Kickstarter:

http://www.kickstarter.com/projects/1590639245/stonehearth?ref=live


Backed it almost instantly. Looks quite charming.

petelectro

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #71 on: May 06, 2013, 12:32:58 PM »
Imagine gradius, contra, binding of isaac and flashback somehow made a four-way baby: Enter risk of rain :D

I found it through the Chucklefish publishing announcement (the guys who're working on Starbound), played the demo for an hour and backed it directly.

There is dl link inside, check it out:
http://www.kickstarter.com/projects/riskofrain/risk-of-rain

Dynimix

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #72 on: May 06, 2013, 02:09:11 PM »
Today there was also the launch for an open-world RPG called TUG that is promising a lot, but the character designs and some of the details like the progression system sparked my interest.


TUG looks to have a lot of great ideas that the devs want to do.  I'll be keeping an eye on it over the next week or two to see if they release any more info.


I'm willing to bet ten dollars on a game that sounds like something I've always wanted.


It is a very good early entry point price. But 2015 is a long ways out.


I am stoked about this Kickstarter:

http://www.kickstarter.com/projects/1590639245/stonehearth?ref=live


Backed it almost instantly. Looks quite charming.


It really does.  I was hoping for a RTS-esque game with multiple crafting elements along with hints of RPG.  In it stepped.

LobsterSundew

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #73 on: May 06, 2013, 07:21:05 PM »
Also Ive been coming across a lot of games made in Unity3D, for example, Planet Explorers, Timber and Stone, Leviathan Warships and Scrolls. What do you think of the Unity engine and its role in kickstarter games?


With options like Unity around it can save indie devs a lot of time and effort compared to making a game engine from scratch especially with exporting to multiple target platforms. The Unity Pro licensing is inexpensive relative to a lot of competing engines so a small Kickstarter campaign can be enough to cover that cost. Unity's scripting environment can help some people create their first game when they are stilling learning basic programming. After the anoucement of Unity 4 there have were a lot more Kickstarter games supporting Linux. Linux gamers are starting to expect support to not be a stretch goal if the game is going to be on PC and Mac.

Now for what launched recently.

The creators of Eternal Darkness are seeking to crowdfund their next game Shadow of the Eternals.

City Quest is a point and click adventure that pitched itself in an entertaining way that I don't want to spoil.

Moon Rift is a 2.5D shooter that has procedural generation of weaponry and some nice little visual touches to the combat and GUI.

KR-17 is a platformer that impressed me with its pitch video that is a good example of how to divide a pitch into topics like level design or music.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

TheLazyGeek

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Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #74 on: May 07, 2013, 01:06:39 PM »
Moon Rift looks like a fun little game and that UI looks really visually interactive (it pops and shakes, etc.)  I'll defiantly back it and look to wonder about the music to go along with the game.

 

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