Author Topic: Delving into Kickstarter. Discussing active crowdfunding campaigns.  (Read 426125 times)

Coby

  • Pixelscopic
  • Prism Seer
  • *
  • Posts: 10,312
  • Deep in the Depths
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #75 on: May 07, 2013, 03:53:55 PM »
Here's a couple of projects that started today.


First off is Pixel Press - this is being put out by another Missouri studio (out of St. Louis) and while I don't know them personally, I did have some back and forth with the project creator and gave him some feedback on his project pre-launch. It's effectively draw a platformer level, scan it with your phone/tablet, add some visual spice and then play. While it looks pretty simple in terms of gameplay modifications, it's a pretty cool idea and they have a nice presentation.


Then there is Ray's the Dead, one of our PAX East Indie Megabooth Brethren. I really like the visual style of this game (billboarded sprites in a 3D world + nice lighting) and I believe Burrell gave them some early feedback on the project as well.

Programmer for Delver's Drop


crinaya

  • Delver's Drop - Early Access Players
  • Forgekeeper
  • *
  • Posts: 189
    • Offline
    • View Profile

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #77 on: May 08, 2013, 12:38:34 PM »
An interesting read: http://kenlevine.blogspot.com/2013/05/i-wont-give-zach-braff-one-dime.html


This perfectly outlines why I loathe the Veronica Mars movie on Kickstarter. It simply doesn't belong into the crowdfunding sector. It steals the thunder of other projects that really deserve the attention.



Risk of Rain and Moon Rift seem better defined than Chasm. The first two are more action platformers, so randomly generated content works fine, but Chasm seems to be going the Metroidvania way.

Metroidvanias depend of the core element exploration, but that needs set landmarks. Castlevania has a it's titular castle, Metroid has a Planet/Spacestation filled with lore and (what I consider a new column of the genre) La-Mulana has it's ruins that tie together. The all have one large map (or sub-maps the connect to each other in Metroids case) filled with landmarks that not only help you navigate, but also make each particular area easier to remember (this is important when considering backtracking).

Chasm doesn't seem to have those interconnections. You get down layer by layer, but isn't this somewhat killing the idea of one big map that you have to explore. Finding a path down to the next layer is somewhat unfulfilling because you have to search every dead end for potential missable loot.

Also the idea of no save points/refresh stations isn't appealing. It somewhat punishes exploration.
Maybe the final version has these landmarks, inerconnections and savepoints, but I couldn't find any of those points in the description.

However, I'm glad they made it and I'll be certain to look into the game once it has progressed a bit more. Also the soundtrack of the demo got really stuck in my head.

Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #78 on: May 08, 2013, 02:28:40 PM »
An interesting read: http://kenlevine.blogspot.com/2013/05/i-wont-give-zach-braff-one-dime.html


Really dug this article, Kickstarter has definitely become a considerably big beast of crowdfunding, and I guess it's catching more peoples' attention, which obviously means established people will try to use/exploit it...

It brings into question though, even though I love this company, what about Double Fine's Kickstarters, Broken Age? They even have their own Humble Bundle at the time I'm writing this, and Humble Bundle began as a way to give to charity and support independent developers like Wolfire Games, Team Meat, Hitbox Team, etc. Would we consider those sorts of projects and events in the same boat as Zach Braff's? Double Fine definitely started pretty small, but they've grown very popular because of their great humor and unique ideas, and they've released enough projects over the years to be considered a pretty stable game developer. Kickstarter makes it much easier for them to release their projects, and I've enjoyed every game I've played from them, but this article does make me question whether supporting Double Fine is as worthwhile as supporting a much more independent developer who hasn't quite gotten off the ground yet.

My girlfriend is a HUGE fan of Double Fine and Tim Schafer, so I think she'd kickstart any project of theirs in a heartbeat. Should Kickstarter be completely limited to people who really need to use it to become well-known, (and the sorts of people who see, appreciate and back those sorts of projects in the first place) or should established developers be allowed to use it every once in a while to start projects on the backs of their fans and retain their original vision without producers and investors at their backs?

I'm kind of on the fence on this one. I don't know Zach Braff that well outside of the fact that he was in Scrubs, so I don't think I would support his project for lack of knowledge about him, but I know Double Fine pretty well, and I like em enough that if I hadn't already backed other more independent projects previously and weren't strapped for cash at the moment, I would probably back them a couple of dollars just because I like em.

What are your guys' thoughts? Honestly I don't have as much of a problem with Zach Braff getting crowdfunding to create a movie as I do with somebody making an iPhone stand and making 3 million dollars off of an idea anybody could come up with. I know people who care about Kickstarter solely for its potential to create projects of that sort, so in any case where somebody's making an effort to make a video game, a movie, even a music album, I'd be more apt to be in their favor rather than the guy who's making something simple to profit off the popularity of an established company like Apple.
« Last Edit: May 08, 2013, 02:32:22 PM by Quady14 »
(Name Contributor of Rauzdauer the Mulletworthy!)

crinaya

  • Delver's Drop - Early Access Players
  • Forgekeeper
  • *
  • Posts: 189
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #79 on: May 08, 2013, 06:06:47 PM »
Nothing from Kickstarter themselves says they are created or intended to support indie artists/developers/whatever.  The entire point of Kickstarter is to provide funding to projects.  I just thought it was an interesting look into the mentality surrounding Kickstarter and the whole indie/pro duality. 

If I saw a product that I was interested in, I would support it.  The idea of "taking money from smaller/more worthy projects" is somewhat deceptive.  There is a finite budget in terms of how much users can spend, but just because Zack Braff is taking money doesn't mean that money would have gone to someone else.

Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #80 on: May 08, 2013, 06:36:14 PM »
Nothing from Kickstarter themselves says they are created or intended to support indie artists/developers/whatever.  The entire point of Kickstarter is to provide funding to projects.  I just thought it was an interesting look into the mentality surrounding Kickstarter and the whole indie/pro duality. 

If I saw a product that I was interested in, I would support it.  The idea of "taking money from smaller/more worthy projects" is somewhat deceptive.  There is a finite budget in terms of how much users can spend, but just because Zack Braff is taking money doesn't mean that money would have gone to someone else.

Totally true. In the end it's the consumers who are deciding what they do or don't want to support. I think in Zach Braff's case, his motivation for using Kickstarter, as he mentions in the video for his new project, is that the reason he went with Kickstarter over a company investing in his movie was to keep his artistic freedom through its development, and keep as much as the movie how he envisioned it as possible. I can dig that; I'm not going to pledge because I'm not familiar enough with the guy, but I respect what he's going for.

I got the idea from Ken Levine's blog that he believes people who already have the means to start a project shouldn't take the easy route out via Kickstarter because it diverts attention from smaller developers struggling to achieve their own project goals, which is a true enough statement in some cases.

As you said though, if somebody sees something and really wants to support it, they'll support it regardless of the other projects available. A movie Kickstarter isn't going to detract from an indie game Kickstarter. Heck, even from genre to genre, projects won't significantly interfere with each other in terms of how many people back them. It's just a matter of how they're publicized and how people feel about the project and the people involved, as well a their financial situation, what other projects they've backed recently, all sorts of variables to take into consideration. I know I'd like to back Chasm, but I really don't want to spend money for a little while and I'm pretty sure they'll do fine without my 5 bucks, so I'm not losing out on much.
« Last Edit: May 08, 2013, 06:43:37 PM by Quady14 »
(Name Contributor of Rauzdauer the Mulletworthy!)

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #81 on: May 09, 2013, 12:54:23 AM »
An interesting read: http://kenlevine.blogspot.com/2013/05/i-wont-give-zach-braff-one-dime.html


There has been some heated discussion on Reddit about stars abusing fame to get funding from fans or the consequences of corporations exploiting Kickstarter. I see Kickstarter as a way to support niche projects that need to know there is enough support out there for them to at least cover the production costs. For me, that definition does not restrict projects that are large scope or from famous people. If it is a viable project and the fans want to support it, I can't really tell them they can't back such a campaign as it is consumers voting with their wallets.

Zach Braff has
posted a response
to the critics of him using Kickstarter to raise over $2,000,000 for his new film project. It was motivating to listen to and it indicates he understands that there are intrinsic rewards becoming a backer.

Having experienced what Kickstarter's ecosystem was like before Double Fine's famous campaign, I find these superstar campaigns cause more good than harm by bringing in new people who haven't backed a crowdfunding campaign before and that benefits the specific project category. The superstars have an important part of the ecosystem to fill. To get coverage in mainstream media raises awareness of crowdfunding for not only future backers but also future project creators. They do increase competition and raise expectations for the effort that needs to be put into preparing campaigns. I foresee that unknown indie devs are going to have to lower their prices to compete with more established creators when backers shop around the active projects for the most value and least risk. Smaller campaigns could also lose potential backers with not much gaming budget left for the month after just backing a superstar campaign.

Another topic that may become issues for people in the future are project creators that keep returning to Kickstarter with serial campaigns. An example from the Tabletop category has been Cool Mini or Not that has funded 6 campaigns. Some may see this as hogging the platform while others might view it as a new emerging business model. There is the risk of companies using crowdfunding as a form of financial life support they might become too dependant on.



While scrolling through the Recently Launched feed today saw that the Penny Arcade's Podcast was at 356,469% funded (It had a low minimum goal). Yesterday also had the launch of The Stomping Land that is a dinosaur hunting game that has been doing well. Even with untextured dinosaur models, the game's world feels very alive.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #82 on: May 09, 2013, 02:37:29 AM »
Another topic that may become issues for people in the future are project creators that keep returning to Kickstarter with serial campaigns. An example from the Tabletop category has been Cool Mini or Not that has funded 6 campaigns. Some may see this as hogging the platform while others might view it as a new emerging business model. There is the risk of companies using crowdfunding as a form of financial life support they might become too dependant on.


I'm afraid that will happen to a lot of companies which had successfull projects. If this becomes the modus operandi for a complany it isn't that much different from pre-orders anymore. As with every project, one needs to judge individually.

Yesterday also had the launch of The Stomping Land that is a dinosaur hunting game that has been doing well. Even with untextured dinosaur models, the game's world feels very alive.

I get this Jurassic Park feeling from watching these large herds of dinosaurs moving across the land. Hopefully you get a different behavior for each kind of Dino and a larger variety of predators (like a Spinosaurus or any Raptor variat). I'm curious how they plan to keep the dinos important in later game, where The Stomping Land is supposed to become more PVP based.

Hey Lobster, what do you think about all these "Minimalistic Wallet" projects on kickstarter?

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #83 on: May 09, 2013, 09:30:12 AM »
Hey Lobster, what do you think about all these "Minimalistic Wallet" projects on kickstarter?


There has been such a flood of minimalist wallets projects that it even tried my patience a bit. I'd refresh the Recently Launched feed and there would regularly be another wallet project. I commented on Reddit about it in a thread about trends 3 months ago. There was even an article on Wired about the flood.

In the Fashion category I currently only see 4 active:
http://www.kickstarter.com/projects/standout/froggy-wallet-leather-slim-minimal-expandable-wall
http://www.kickstarter.com/projects/1396900125/aj-wallet-think-quality
http://www.kickstarter.com/projects/428784163/the-quick-wallet-rfid-blocking
http://www.kickstarter.com/projects/elliothavok/dash-20-wallet-the-leather-wallet-redesigned

In the Product Design category I see 6 active:
http://www.kickstarter.com/projects/1262752680/trayvax-wallet-for-life
http://www.kickstarter.com/projects/dizmio/dizmio-wallet-slim-small-minimal-rfid-blocking-wal
http://www.kickstarter.com/projects/111161307/fit-wallet-a-thin-wallet-for-a-fit-community
http://www.kickstarter.com/projects/1916197525/uarrange-wallet-slide-and-see-all-your-cards-insta-0
http://www.kickstarter.com/projects/1774348275/turtleboxx-wallet
http://www.kickstarter.com/projects/kickwallet/kickwallet-never-have-a-wallet-can-be-such-simple

A KickSpy search, that includes inactive and unsuccessful projects, had enough results that I gave up an attempt to count them.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Dynimix

  • Delver's Drop - Early Access Players
  • Wize Sage
  • *
  • Posts: 490
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #84 on: May 10, 2013, 07:05:42 AM »

There has been such a flood of minimalist wallets projects that it even tried my patience a bit.

I am starting to feel the same way tbh.

Ryan Burrell

  • Pixelscopic
  • Veteran
  • *
  • Posts: 111
  • ...and here I write something witty about myself.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #85 on: May 10, 2013, 09:37:48 AM »
Dangit, and here I'd gone and bought stock in Minimalist Wallet futures.

Pixelscopic Director of Technical Design

(i.e. I do a lot of stuff that doesn't fit under a convenient label)

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #86 on: May 10, 2013, 10:14:40 AM »
If I ever go on and create a scam, I'm going to start a flexible funding project about minimalistic wallet under the pretense of empowering women's rights.

Those will be the worlds most profitable use of rubberbands!

Now back to the realm of realism:
Did anyone here back NECRO? It looks amazing.


Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #87 on: May 10, 2013, 12:26:16 PM »
Huh, looks very interesting! Maybe not exactly my kind of thing, but when they brought up Dungeon Keeper I thought of my friend who would probably love a game like this. I sent him a link to the Kickstarter, maybe he'll be interested in it ;)
(Name Contributor of Rauzdauer the Mulletworthy!)

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #88 on: May 10, 2013, 08:23:25 PM »
Did anyone here back NECRO? It looks amazing.


I was their first backer and that project has a special place in my memories. I clearly remember how dissappointing it was to see that campaign struggle and began to try to promote it through YouTube comments. Nekro was featured on
Total Biscuit's Kicksmarter
which gave it enough of a boost on April 18th 2012 to set in on course to get funded. It was an example of how the a good project can be buried on the Kickstarter platform. The ability to discover campaigns was not as robust as it is now (It is still needs a means of sorting projects by launch date). There also weren't as many bloggers that covered Kickstarter campaigns back then.

On that Kicksmarter video you can find my comment asking for people to take a look at
Spate
and
Cloudberry Kingdom
which were two other campaigns special to me. Both I had been the first backer and both were stuggling to reach their goals despite being strong projects. Spate was the first campaign of many where I had long discussions back and forth with the project creator about how to get the campaign funded. It was not the first time I gave advice, but it was the first time the discussion became lengthy and in depth. I had found posting comments on YouTube to promote projects not to be worth the effort as they were ignored or buried, so that lead to me to start Lobster's List for Kickstarter to begin building up something that could help future campaigns. I disliked how inefficient Total Biscuits Kicksmarter video was, so I went with a more efficient format that did not just repeating everything the project page lists. Spate went on to win season 2 of
The Next Game Boss
. Cloudberry Kingdom went on to make a a deal with Ubisoft. Nekro has been
showing off its progress
.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Dynimix

  • Delver's Drop - Early Access Players
  • Wize Sage
  • *
  • Posts: 490
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #89 on: May 13, 2013, 07:20:55 AM »
Dangit, and here I'd gone and bought stock in Minimalist Wallet futures.

He is doomed...


 

* Permissions

  • You can't post new topics.
  • You can't post replies.
  • You can't post attachments.
  • You can't modify your posts.