Author Topic: Delving into Kickstarter. Discussing active crowdfunding campaigns.  (Read 423220 times)

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #90 on: May 20, 2013, 03:01:31 PM »
On May 15th there was an update to Kickstater itself that changes some features and simplified the look of project pages. I dislike how they removed the short URL box, but It is nice to see that Kicktraq now supports tracking when a project receives comments.

A new batch of projects are starting to launch with the approach of June.

Heavy Gear Assault is a new game in the Heavy Gear series using Unreal 4. I watched the
TV series
but never played any of the games. If you like mecha combat this is a project to follow.

Deus Ex Machina 2 is the sequel to the game released in 1984 and has Christopher Lee as a voiceactor. The project really suffers from not explaining what the gameplay part of the game is to people that didn't experience the original.

Spintires is a realistic offroading simulator where you can drive big Russian vehicles through muddy forest roads.

Meanwhile, Tiny Keep has been making some interesting posts to Reddit explaining its artificial intelligence implementations. Hopefully this project reaches its goal in its last 24 hours.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #91 on: May 20, 2013, 04:32:39 PM »
Heavy Gear Assault:While the game looks alright, I'm not sure what to think of kickstarting an pseudo subscription model. I know Camelot Unchained passed through as well, but isn't Kickstarter against projects that need maintenance?

Deus Ex Machima 2: After watching a 3 part gameplay video and reading wikipedia, I'm still not sure what this game is about. It's about the life of some defect? WTF is pretty much what I think about the game right now. I'd be thankful if somebody could shed some light onto this.

Spintire: Someone deticated their time to creating an actually good looking, equipped with real physics simulator? I'll keep an eye on this one.


It's weird that nobody ever mentioned Camelot Unchained. If they keep word for at least some of each of their Foundational Principles, that game will be one hell of an MMO.

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #92 on: May 22, 2013, 01:22:58 AM »
The first Deus Ex Machina game is bizarre to listen to. I'd describe it as an experimental interactive art piece on the limited computer hardware at the time made possible by using audio tapes. I probably watched the same
video on YouTube
. This project is very niche.

Camelot Unchained was one of those campaigns where a lot of people celebrated it reaching its goal in the big last 48 hours push. There were a lot of comments. Takedown was probably the most intense final hours countdown I've experienced for a campaign and it was one of the few times I backed a campaign on its last day.

A project that looks like its first 24 hours in the Recently Launched feed did not go well was Side Quest. It is a colourful 2D MMORPG that has a strong personality to it and implementations of many of the systems like inventory seem to be in place. It reminds me the time I was playing a lot of Flash-base games in highschool during lunchhours. Currently it has only myself at the $5 tier and one other backer with a $1 pledge.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #93 on: May 22, 2013, 10:30:55 AM »
ZX Spectrum Deus Ex Machina - Side 2, Part 1
This game is super surreal... "WAR CRIMES ARE EASY!"

This is really getting a second project kickstarted? I can't tell if I'd like to see what that'd look like or not XD Well I guess it's not so much how much I'd like to see it as how much I'd support it getting funded. How much are they asking for?
(Name Contributor of Rauzdauer the Mulletworthy!)

Ryan Burrell

  • Pixelscopic
  • Veteran
  • *
  • Posts: 111
  • ...and here I write something witty about myself.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #94 on: May 23, 2013, 10:30:34 AM »
A project that looks like its first 24 hours in the Recently Launched feed did not go well was Side Quest. It is a colourful 2D MMORPG that has a strong personality to it and implementations of many of the systems like inventory seem to be in place. It reminds me the time I was playing a lot of Flash-base games in highschool during lunchhours. Currently it has only myself at the $5 tier and one other backer with a $1 pledge.



Interesting. It doesn't really hit any of my buttons, but the presentation/art is cohesive, it's at least a tried-and-test gameplay setup, and $5k is a pitance on KS anymore it seems... particularly if this is Round #2 for them. What do you think has gone wrong?

Pixelscopic Director of Technical Design

(i.e. I do a lot of stuff that doesn't fit under a convenient label)

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #95 on: May 23, 2013, 09:19:52 PM »
Interesting. It doesn't really hit any of my buttons, but the presentation/art is cohesive, it's at least a tried-and-test gameplay setup, and $5k is a pitance on KS anymore it seems... particularly if this is Round #2 for them. What do you think has gone wrong?


This is a campaign that could be expected to be funded with as few as 150 to 200 backers. It may not be amazing like Stonehearth, but it looks like there is a lot of solid execution instead of just presenting concepts.

One line of thought is that is should target its marketing to a younger audience as this was the type of game I would have played if I was in my teenage years. For a 20 to 30 year old there exist other active projects that be more attractive to pledge to. A downside of that route of targeting younger players is it would have to be made more "family friendly" such as redesigning the cleric character and that could then initiate a long series of changes to tame it because the parents hold the credit cards. It would be like a publisher messing with the game to target a broader audience that indie developers come to Kickstarter to avoid. I should maybe look to see where the projects that are Neopets clones promoted themselves to get fully funded.

Another is that there isn't enough incentive to pledge now instead of waiting to see what happens. The previous attempts' rewards were a bit awkward cheap feeling. $50 to have a weapon you design put in the game is a nice reward, but the lower tiers are "soft" in that there really isn't a tier I immediately want to jump to when first seeing this project. I would have done a very strong $8 tier with beta testing, an in-game supporter item and a significant chunk of in-game currency to start off. The higher reward tiers would be things like design a quest chain or NPC. I also feel Free2Play game needs a $1 pledge level with at least something like being mentioned on a thank you page. Very limited early-bird rewards could also have helped.

Being a browser-based game may also be an issue. People may be more comfortable with a game as a fully downloaded client or as a mobile game since ability hotbar intense games can work well on a touchscreen. If it was redesigned for Ouya then it could maybe get some attention.

What I think is the main problem is exposure as I haven't been finding any real results for the campaign when I do advanced Google searches. It is like they just put up on the Kickstarter site without telling anyone and now it is buried in the discovery feed so deep that it doesn't get much views. The previous campaign had 48 backers, but there was not a project update there to alert them of the existences of the new campaign so they could return. I am not even finding downvoted Reddit threads or unresponded to forum posts that I often find from creators spamming links around on day 1.



A project that really has me excited after it launched today is creators of the anime Eve no Jikan are trying to bring that anime to Blu-ray for fans outside of Japan. It is a similar feeling to when I saw the anime film Kick-Heart launch.

There is also a RPG called Unrest that is set in India. It is using an adaptive narrative as its main selling points. For example, if a character is killed the story incorporates that death and you take control of the next character.

Evil Is Not An Option is an action RPG I am following. The combat and physics have a nice look to them with the character movements having a visual feel like a 2D Prince of Persia or Canabalt. It may be a bit too early for this game to come to Kickstarter as there are many blue placeholder shapes. I am not sure what the final game will look like for its art. While you can say that something is an alpha and everything will be replaced there will be people that mentally don't connect that. There is a post about the "Iceberg Secret" I keep bookmarked about software engineers facing that problem.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Ryan Burrell

  • Pixelscopic
  • Veteran
  • *
  • Posts: 111
  • ...and here I write something witty about myself.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #96 on: May 24, 2013, 12:15:38 PM »
What I think is the main problem is exposure as I haven't been finding any real results for the campaign when I do advanced Google searches. It is like they just put up on the Kickstarter site without telling anyone and now it is buried in the discovery feed so deep that it doesn't get much views. The previous campaign had 48 backers, but there was not a project update there to alert them of the existences of the new campaign so they could return. I am not even finding downvoted Reddit threads or unresponded to forum posts that I often find from creators spamming links around on day 1.


This is pretty critical. We've had quite a few people ask us for advice or opinions after our KS was successful, and it's been somewhat mind-blowing to me that people seem to feel like they can't announce their project, or don't know how.


Going into our KS we had few press contacts, and basically none that we had a personal relationship with. We prepared a down-to-earth release with a synopsis of the campaign and sent it off to every press link we could find. Several people I've talked to have been incredulous that they can "cold call" the press, which is interesting given that the vast majority of sites have a "Send Us A Tip" link for the general public to cue them in on stories. It does put the pressure on the campaign runner to make sure that what they have immediately grabs the attention of the press person in question but that exists regardless; your idea and presentation have to be good to get noticed.


And as you mention, there are other routes you can take to get at least some level of pickup, like Reddit or other public forum-type spaces. However, those communities typically have codes of conduct (written or implied) that you could violate i.e. you shouldn't create an account to just announce that you want money from people - you need to have been a functioning part of that community ahead of time, ideally. TIG Source has a policy against this for instance, where if your first post as a newly registered user is to promote your game you're insta-banned for life.

Pixelscopic Director of Technical Design

(i.e. I do a lot of stuff that doesn't fit under a convenient label)

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #97 on: May 24, 2013, 04:07:08 PM »
And as you mention, there are other routes you can take to get at least some level of pickup, like Reddit or other public forum-type spaces. However, those communities typically have codes of conduct (written or implied) that you could violate i.e. you shouldn't create an account to just announce that you want money from people - you need to have been a functioning part of that community ahead of time, ideally. TIG Source has a policy against this for instance, where if your first post as a newly registered user is to promote your game you're insta-banned for life.

An active Reddit account (or similar) makes it much easy to get a quick overview on the dev's personality/opinons/etc. But yes, these are extremely driven by the "ONE OF US" mentality.


On Kickstarter it is almost obligatory to use some buzzwords like nostalgia, like INSERT FAMOUS FRNCHISE, unothodox or innovative.

LobsterSundew

  • Delver's Drop - Early Access Players
  • Veteran
  • *
  • Posts: 112
    • Offline
    • View Profile
    • Lobster's List for Kickstarter
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #98 on: May 28, 2013, 09:01:46 PM »
Trying to promote where it will be unwelcome is an easy way to waste effort. I've seen a lot of dead threads to the places like the official Unity forums when researching projects' backgrounds. I learned myself that just commenting to YouTube wasn't effective. I'll often tailor my reccomendations based on the individual nature of a campaign, such as games with retro art styles being more welcome at some blogs over others. Video Games have it much easier than other project categories on Kickstarter. In comparison, I have much less options prepared for how to promote an animation project. There are a lot of gathering places for potential backers of video games on the Internet and places emerging that specialize in covering crowdfunding.

If you do get your foot in the door, it should also be the job of a project creator to make the bloggers' jobs easier with presskits and generally not annoy the blogger. I see Pixelscopic has a presskit that uses presskit(). I've been reccomending that tool since I learned about it in
an episode of IndieChatter
. I also like to suggest a project have an infographic to supplement or be an alternative to a presskit. It often takes me much longer to research a game then to record and edit a segment for it. It can also benefit general backers by having a lot of information at a glance. Examples of this done well are the inforgraphics for Paper Sorcerer and Spate.

I find Reddit can be brutal. Posts can be downvoted out of visibility or raised to the very top with as little reason as you were unlucky with the time of day it was made or if your post disagrees with the groupthink of the subreddit. There are subreddits like /r/kickstarter where the downvote buttons have been removed in the page's style sheet (The downvote keyboard shortcut still works) making it a more welcoming place. When I reccomend a subreddit to a project creator I mention the rules are in the sidebar. I've seen too many "Hey, look at my game!" post titles. That title neither tells me anything substantial about the game so I don't have much incentive besides curiousity to click it. I reccomend that a title have the name and then a description with some good selling point.

As I've mentioned before in this thread, TinyKeep has the strategy of promoting the game on Reddit by teaching AI instead of just spamming its link. The account was created during the campaign. The idea is that if you are creating value in the community, they will be more accepting of you even if you haven't been there for long. There is the downside that struggling indie devs asking other financially struggling indie devs for money doesn't get many large pledges. (On that note, TinyKeep is in its final push at just 82% right now.)



This week brings a batch of good projects.

Our Darker Purpose is a creepy action RPG with rogue-like elements. An orphan has to deal with paranormal phenomenon, and bullies, in a school where the teachers disappeared.

Armikrog is an adventure game from the creator of Eathworm Jim that is using stop-motion animation. I like the character Beak-Beak.

Call of The Wild is a 2D pixel art wilderness survival game. The project page is a bit sparse right now, but I was aware of the previous game from this dev.

Kickstarted is one of a number of attempts to make a documentary about Kickstarter. This might actually be the campaign to do it, although I find the rewards to be uncomfortably steep. If it does stall out then it can rely on the interviewed superstar project creators to help promote it.
Often a day 1 backer of Kickstarter projects.
http://www.kickstarter.com/profile/iankragh

Ryan Burrell

  • Pixelscopic
  • Veteran
  • *
  • Posts: 111
  • ...and here I write something witty about myself.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #99 on: May 29, 2013, 09:43:12 AM »
Call of The Wild is a 2D pixel art wilderness survival game. The project page is a bit sparse right now, but I was aware of the previous game from this dev.


This looks pretty interesting.

Pixelscopic Director of Technical Design

(i.e. I do a lot of stuff that doesn't fit under a convenient label)

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #100 on: May 29, 2013, 02:14:55 PM »

I find Reddit can be brutal. Posts can be downvoted out of visibility or raised to the very top with as little reason as you were unlucky with the time of day it was made or if your post disagrees with the groupthink of the subreddit.

As I've mentioned before in this thread, TinyKeep has the strategy of promoting the game on Reddit by teaching AI instead of just spamming its link. The account was created during the campaign. The idea is that if you are creating value in the community, they will be more accepting of you even if you haven't been there for long. There is the downside that struggling indie devs asking other financially struggling indie devs for money doesn't get many large pledges. (On that note, TinyKeep is in its final push at just 82% right now.)

He got it right, you need to involve them into some kind discussion in order to keep the flames fanned. If people talk about it, you are halfway there.


Our Darker Purpose is a creepy action RPG with rogue-like elements. An orphan has to deal with paranormal phenomenon, and bullies, in a school where the teachers disappeared.

Armikrog is an adventure game from the creator of Eathworm Jim that is using stop-motion animation. I like the character Beak-Beak.

These are the reason why I like kickstarter. Real oddballs!

Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #101 on: May 29, 2013, 03:53:41 PM »
Holy hell! Doug TenNapel's making a new game? I gotta jump on this! Absolutely love Earthworm Jim and The NeverHood, now this is exciting, thanks for bringing it up! XD

Edit: Oh my god, they've got Robert J. Nelson from MST3K on the project? I... I must... Must pledge money to Armikrog.
« Last Edit: May 29, 2013, 03:58:20 PM by Quady14 »
(Name Contributor of Rauzdauer the Mulletworthy!)

Doomspeaker

  • Hidden Metalwright
  • Moderator
  • Prism Seer
  • *****
  • Posts: 1,174
  • The meanest Dolphin you'll ever meet.
    • Offline
    • View Profile
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #102 on: May 29, 2013, 04:17:26 PM »
Good times.

Quady14

  • Lost Archivist of The Drop, Prone to Digression
  • Moderator
  • Most Wize Sage
  • *****
  • Posts: 644
  • With A Buzz In Our Ears, We Play Endlessly
    • Offline
    • View Profile
    • Quadraxis14's Youtube
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #103 on: May 29, 2013, 04:43:35 PM »
The memories are just flooding back to me XD

Remember the water levels? Oh boy, maneuvering in that little pod was just hell.

Yup, I backed the project, no regrets. Love that guy, he is one of my biggest inspirations :P
(Name Contributor of Rauzdauer the Mulletworthy!)

TheLazyGeek

  • Delver's Drop - Early Access Players
  • Scout
  • *
  • Posts: 51
  • I don't get paid enough to not be lazy.
    • Offline
    • View Profile
    • The Lazy Geek blog
Re: Delving into Kickstarter. Discussing active crowdfunding campaigns.
« Reply #104 on: May 29, 2013, 06:29:34 PM »
Armikrog looks great and has a lot of people working on it I love.  Totally going to back this if I have enough come the end of June.

 

* Permissions

  • You can't post new topics.
  • You can't post replies.
  • You can't post attachments.
  • You can't modify your posts.