Author Topic: Vasae Plays: Delver's Drop  (Read 9616 times)

Vasae

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Vasae Plays: Delver's Drop
« on: July 12, 2013, 10:15:07 PM »
This seems the best place to compile this. I like doing video recordings as a hobby and am excited to watch this game go from it's pre-Alpha phase to open Beta and beyond. Without further ado, and no more fanfaire, Vasae Plays: Delver's Drop

Episode One:
Not So Endless Mode


Episode Two:
Delving in Leaps and Bounds


Episode 3:
Now with Commentary
« Last Edit: July 14, 2013, 08:15:15 PM by Vasae »

Quady14

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Re: Vasae Plays: Delver's Drop
« Reply #1 on: July 13, 2013, 12:37:49 AM »
Sweet! I'm gonna be a bit busy for the next day or two but once things cool down I'll be sure to start recording a couple videos on DDrop and make my own thread somewhere! :P I might just do one or two for the pre-alpha build to show it off since it is more dated, but once the Alpha is released I'm gonna dive into that thing full force! XD Can't wait to see more gameplay Vasae, and anyone else planning to make their own gameplay vids as well!
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Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #2 on: July 13, 2013, 12:51:18 AM »
Thanks Quady! I feel the same, going to hang off on doing more but I want to...man...I want to. I got to floor 17 in my next room. I am stoked.

When we're able to set up "seeds" and the like, I'd really like to get some races going on through the forums.

Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #3 on: July 13, 2013, 03:09:02 PM »
Holding off going to crazy with the recordings before the real Alpha is out but I'm liking how each the game's learning curve really supports player skill over pure luck. My deaths don't feel at all the game's fault.

Quady14

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Re: Vasae Plays: Delver's Drop
« Reply #4 on: July 13, 2013, 04:59:48 PM »
Totally agreed on player skill over luck. I think the more I play the better prepared I'll be to deal with the crazy stuff the game throws at ya sometimes.

I did already get a comment questioning the originality of the game, being a top-down hack and slash, and worries about it not doing enough experimentation with the genre, but I'm doing my best to articulate why I wanted to support the game so passionately in the first place, and that I've got faith the devs are gonna deliver a game that can transcend your average top-down adventure game and come into its own as one of the really outstanding games of its genre.

The inspiration, passion and skill is all there, and I really trust PXS to put out an amazing game. I don't intend on getting really adament about defending the game like all hell, some people just aren't going to find as much to like about it as myself and many of the people on this forum have, but I hope I can at least try to sway some skeptical viewers just enough to give the game a second opinion and show their support. Plus, the game isn't finished yet, so we'll be discovering more and more on the game and its various planned systems and mechanics as time goes on.
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Doomspeaker

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Re: Vasae Plays: Delver's Drop
« Reply #5 on: July 13, 2013, 05:19:21 PM »
The hilarious part is that some people assume that it's the almost finished game already.

They should have invested more points in Reading instead of CoD.

Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #6 on: July 13, 2013, 06:44:44 PM »
Ya, no matter how many times you scream it's a Pre-Alpha some people just don't get it.

Quady14

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Re: Vasae Plays: Delver's Drop
« Reply #7 on: July 13, 2013, 08:36:07 PM »
I think they meant more on a base level that the core mechanics are all basic standards of the top-down adventure game genre, and that they haven't ventured any further than that, (which I personally don't see as a bad thing as long as those core mechanics feel good to use, and they do). I guess they were looking for more of a unique hook in the first few seconds of gameplay, and I can understand that. Maybe they would've enjoyed the style of the Bump RPG prototype PXS worked on before?

It's hard to really make a true judgement one way or the other at this point if you're discovering the project with a fresh pair of eyes. When you're playing/watching a build that only really exhibits some of the basic niches of the game, (i.e. the physics system) you'll either accept it because you love the genre and just like good execution of the genre, or be hesitant to accept it because you're expecting more from that genre and maybe aren't as swayed by just seeing a more simplistic execution of the genre.

Problem with the physics being the main draw for DDrop's pre-alpha build is that those mechanics are really only heavily apparent when you play the game yourself rather than watching it, and even then some people find physics to be more of a tacked-on thing rather than a really deeply thought about mechanic.

Other problem is, as you both mentioned, we're not at the stage where further distinctions that would separate DDrop from other top-down games are present, so people definitely have reason to maybe be a little bit worried. It's really gonna go sort of half and half with most people I'd say. Some are just gonna enjoy it for what it is and some are gonna question if there's more than what they're seeing. Hopefully there'll be something solid to back up that it's a game worth checking out for those who are still skeptical down the line. The more people who end up checking the game out, the better chance we have to see it grow even further down the line with new classes and areas...

So yeah, I wouldn't pass it off to CoD players who won't be satisfied by anything non-Triple A title-worthy; these are legitimate concerns people have, it's just that it's too early to pass final judgement on the game off of if it's got a really apparent gimmick to it. Sometimes those subtle touches really make a good game into a great game, and I think DDrop is one of those cases.
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Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #8 on: July 13, 2013, 08:43:35 PM »
That's my feeling at least, that it's just to early to tell. I don't think it's anything to do with the intelligence of the viewer, merely that most are coming into the game without any real understanding of things we here have known for a while. Not everyone is aware of the forums/what's been discussed. I'll be trying to do disseminate that information as best I can in subsequent episodes as Alpha goes forward.

Doomspeaker

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Re: Vasae Plays: Delver's Drop
« Reply #9 on: July 14, 2013, 04:38:15 AM »
It's just... how do I put it...

I used the word CoD because I tend to associate it with those trailers and cinematic gameplay that caters to quasi ADD people (not making fun of the deficit here). Unless there is an explosion every 3 minutes or some other over the top moment people will call it generic and boring.

People lack the ability to observe. There are plenty of elements present that already show the physics system and the z-height; things rather unique to top down games. Calling it hack'n'slash is another missconception since it's a another genre (emphasis on beating down things and those token animations).

QuinCOBOL (commentor on Quady's video) shows such lack of observation and judging from his statements, also experience with top down games, as otherwise he'd notice differences. I'm bringing this up, because if one chooses to judge a game based on other games, one should know a bit about those games. Coupled with the utter lack to investigate any further, this comes off more as someone  trying to play smartass...

Another problem is judging it against fully fleshed out games, especially considering its a not even a bare bones demo. One would assume that a solid base is needed in order to go crazy with ideas later.

Again, it's sad that people won't notice details unless you slam them into their face.


Now you know what I use the term CoD for. ;D



You're both right about backers being biased at this point, but this won't invalidate good arguments.

Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #10 on: July 14, 2013, 08:02:44 PM »
Episode 3:
Now with Commentary


As the title says, some post commentary. My feelings on the current state of the game and some info you guys are privy too as well. This'll be the last one I do until Alpha actually launches.
« Last Edit: July 14, 2013, 08:15:39 PM by Vasae »

Quady14

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Re: Vasae Plays: Delver's Drop
« Reply #11 on: July 14, 2013, 08:10:56 PM »
I think your video is linking to the wrong address; either that or the video isn't processed yet, but it's taking me to a weird generic search engine site, so you may wanna fix it if it is a problem.
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Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #12 on: July 14, 2013, 08:15:55 PM »
Whoops!! Fixed now!

Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #13 on: August 11, 2013, 03:56:02 AM »
It's that time again. The first Alpha-centric video. Here we go folks.

Vasae Plays Delver's Drop! (Episode One)

Vasae

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Re: Vasae Plays: Delver's Drop
« Reply #14 on: August 11, 2013, 07:13:14 PM »
A more Sorcerer-centric video. Getting better and learning the physics more.

Vasae Plays! Delvers Drop! (Episode 2)

 

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