Author Topic: What do you think about Classes having skill trees?  (Read 10474 times)

0gie

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What do you think about Classes having skill trees?
« on: April 17, 2013, 05:19:39 PM »
I was just think about the different thing classes could (namely the Beastkeeper) and what it would be like if the the game gave you skill trees for different abilities.

Deltius

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Re: What do you think about Classes having skill trees?
« Reply #1 on: April 17, 2013, 05:32:44 PM »
I believe each class will have special perks and even a skill-tree for their particular class.  Since you said Beastkeeper, I'd think it would be great to see some of there perks allow you to get different and stronger animal companions!
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VacantPsalm

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Re: What do you think about Classes having skill trees?
« Reply #2 on: April 17, 2013, 05:36:33 PM »
I'm a pretty big Shrug-o-saurus here on this one. I mean, they did mention that each class will have a perk tree, but I don't think there's enough info to make any educated guesses on what will be contained in it.
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0gie

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Re: What do you think about Classes having skill trees?
« Reply #3 on: April 17, 2013, 05:37:24 PM »
I believe each class will have special perks and even a skill-tree for their particular class.  Since you said Beastkeeper, I'd think it would be great to see some of there perks allow you to get different and stronger animal companions!
Yeah i was thinking you could go into specific animals because i was thinking of tree that focused on a form of falconry where you use special avian creatures (i really like birds XD)

Deltius

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Re: What do you think about Classes having skill trees?
« Reply #4 on: April 17, 2013, 05:44:20 PM »
Quote
Yeah i was thinking you could go into specific animals because i was thinking of tree that focused on a form of falconry where you use special avian creatures (i really like birds XD)
  Perhaps you could use a falcon to retrieve an item that would normally be very dangerous to get to!
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0gie

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Re: What do you think about Classes having skill trees?
« Reply #5 on: April 17, 2013, 05:54:31 PM »
Quote
Yeah i was thinking you could go into specific animals because i was thinking of tree that focused on a form of falconry where you use special avian creatures (i really like birds XD)
  Perhaps you could use a falcon to retrieve an item that would normally be very dangerous to get to!
that sounds cool possibly even have a whip modifications based on different animals

Quady14

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Re: What do you think about Classes having skill trees?
« Reply #6 on: April 17, 2013, 06:41:21 PM »
As long as the Skill Tree positively impacts your enjoyment of playing a certain class and doesn't overemphasize small, meaningless number and percentage values to the point where it's cumbersome to deal with, I'm fine with a skill tree system. In other words, make it simple and effective, the biggest downfall of any skill tree to me is when you overcomplicate it too much. XD
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Deltius

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Re: What do you think about Classes having skill trees?
« Reply #7 on: April 17, 2013, 06:58:18 PM »
As long as the Skill Tree positively impacts your enjoyment of playing a certain class and doesn't overemphasize small, meaningless number and percentage values to the point where it's cumbersome to deal with, I'm fine with a skill tree system. In other words, make it simple and effective, the biggest downfall of any skill tree to me is when you overcomplicate it too much. XD
Completely agreed! I've played too many games that had overly complex skill trees that honestly were more bothersome and a hassle than enjoyable and worth doing.  I'm sure we will have an effective and enjoyable skill tree though!
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Knight Pattern

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Re: What do you think about Classes having skill trees?
« Reply #8 on: April 17, 2013, 07:10:56 PM »
Should be fine, I don't see this game having more then extermely light RPG (statwise) elements. At the most you'll get something like Etrian Odyssey where you have to throw a certain number of points in some skills to get access to higher level skills.

Henrique LinkJr

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Re: What do you think about Classes having skill trees?
« Reply #9 on: April 17, 2013, 07:12:03 PM »
I just wish we can easily respec the skill points in case we have many "builds" available, I hate when your decision/mistake at level 2 can't be undone when you realize it was better the other way at level 30.

Deltius

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Re: What do you think about Classes having skill trees?
« Reply #10 on: April 17, 2013, 10:49:29 PM »
I remember them posting this and stumbled across it again.  Figured it was relative to this thread.
Quote
When you level up, you will be able to upgrade or alter one of several perks for your chosen class on their skill tree. The trees will usually have the following 3 branches for a given class: improvements to 1) innate perks or passive abilities, 2) the character’s standard weapon attack, and 3) the character’s special attack. While we are still developing these, tentative examples for the Rogue might be:
• 1) increase gold finds and improve rarity of random weapon drops
• 2) increase the reach of attacks by creating a short-range sonic wave when the sword is swung
• 3) improve the Rogue’s stealth spells to decrease enemy detection and increase attack power when the spell is active.
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Lakiska

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Re: What do you think about Classes having skill trees?
« Reply #11 on: April 17, 2013, 11:46:18 PM »
I remember them posting this and stumbled across it again.  Figured it was relative to this thread.
Quote
When you level up, you will be able to upgrade or alter one of several perks for your chosen class on their skill tree. The trees will usually have the following 3 branches for a given class: improvements to 1) innate perks or passive abilities, 2) the character’s standard weapon attack, and 3) the character’s special attack. While we are still developing these, tentative examples for the Rogue might be:
• 1) increase gold finds and improve rarity of random weapon drops
• 2) increase the reach of attacks by creating a short-range sonic wave when the sword is swung
• 3) improve the Rogue’s stealth spells to decrease enemy detection and increase attack power when the spell is active.

Specialisation seems very attractive already, if you only look at these 3 choices.
Yet I hope that each skillbranch has its own appeal, since I saw it way too often, that 1 had exteme merits compared to the other branches, so that everyone practically used the same character.

Knight Pattern

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Re: What do you think about Classes having skill trees?
« Reply #12 on: April 18, 2013, 12:15:26 AM »
Pretty much how I'd imagine they'd be (the skill trees) in otherwords.

As for balance, well that's part of why we are here, I'm just hoping my computer will be able to handle the alpha testing and beyond (can't even run La Mulana of all things). The Dungeons of Dredmor community has done a fantastic job of keeping the skills balanced and I bet we'll be able to do the same given time.

Doomspeaker

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Re: What do you think about Classes having skill trees?
« Reply #13 on: April 18, 2013, 12:52:56 AM »
Other ideas that were flung around are:

  • Gold Magnet for Rogue
  • Status effects of the Bard based on weapon type + perk tree
  • Huntsman's trap mechanic will probably vary based on your perk tree - so at first maybe they are temporary, and later they last longer or become permanent. Types of traps could be dependant on perks as well (or some other mechanic)
  • Beastkeeper might summon more minions and/or summon them more often
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Point 2 and 3 alone would allow for varied playstyles with the same class (a "Confusion"-based bard would play different that a "Slow"-based)

Dynimix

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Re: What do you think about Classes having skill trees?
« Reply #14 on: April 18, 2013, 07:58:34 AM »
Should be fine, I don't see this game having more then extermely light RPG (statwise) elements.

I agree with this completely. While I think we will be able to pick up new skills and weapons, I believe it was previously mentioned that there would not be tons, but more focus on puzzle solving and fighting tactics.


 

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